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Scalable Vector Graphics (SVG) is an image format, so text isn’t the first thing you might think of when considering its uses. But one of SVG’s key features is its ability to encode text in a machine-readable form. This book takes a deep dive into the use of text within SVG to explore the creative possibilities as well as the potential pitfalls. You’ll start with SVG’s text basics, and then learn methods for using SVG to generate complex layouts. If you’re an intermediate SVG developer familiar with CSS-styled HTML text, you’re ready to get going. This book covers: The SVG text and tspan elements, and basic attributes for positioning simple text labels within a graphic SVG’s fill and stroke properties for controlling text’s visual appearance Complex text layouts, using formatted poetry as examples Features to set the position and orientation of individual text characters Multidirectional text, including right-to-left horizontal text and vertical text Curved or complex text layouts with the textPath element Font options for your SVG, including web fonts, and their impact on text layout
Annotation Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, from the basics to more complicated features.
Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT.Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printer...
Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format’s potential on the web. With this practical guide, you’ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation. Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated
As a vector graphics format, SVG uses precisely-defined geometric shapes to build an image. But that doesn't mean that SVG graphics have to look like technical drawings. SVG graphics can be shaded, textured, built from partially-transparent overlapping layers, or even filled with photographic images. SVG Colors, Patterns, and Gradients takes an in-depth look at the different ways SVG text and shapes can be painted on the screen or page. You’ll start with an overview of how color is defined, including the various ways you can control the transparency of SVG content. You’ll then dive deep into the concept of an SVG paint server: gradients, patterns, and other complex graphical content that can be used to fill-in or outline other SVG shapes and text.
SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially. This practical book takes a deep dive into how you can to solve these problems with stability, performance, and creativity in mind. Learn how to make SVG cross-browser compatible, backwards compatible, optimized, and responsive Plan and debug animation Make a complex animation responsive, as many sites are responsive Profile each animation technique in terms of performance so that you know what you're getting in to with each library or native technology
HTML5 is revolutionizing the Web, and now it's coming to your ebook reader! With the release of the EPUB 3 specification, HTML5 support is officially a part of the EPUB standard, and publishers are able to take full advantage of HTML5's rich feature set to add rich media and interactivity to their ebook content. HTML5 for Publishers gives an overview of some of the most exciting features HTML5 provides to ebook content creators--audio/video, geolocation, and the Canvas--and shows how to put them in action. Learn how to: Intersperse audio/video with textual content Create a graphing calculator to display algebraic equations on the Canvas Use geolocation to customize a work of fiction with details from the reader's locale Employ MathML to create an interactive equation solver Make a coloring book using SVG and JavaScript
Creating user interfaces that are fun, practical, fluid, and memorable is hard. And existing learning materials don't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers will not only learn important technical details, but also how to apply them to solve real-world problems.
One advantage of using CSS3 is that you can apply colors and backgrounds to any element in a web document, create your own gradients, and even apply multiple backgrounds to the same element. This practical guide shows you many ways to use colors, backgrounds, and gradients to achieve some pretty awesome effects. Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Colors, Backgrounds, and Gradients, you’ll receive a discount on the entire Definitive Guide once it’s released. Why wait? Learn how to bring life to your web pages now. Define foreground colors for a border or element with the color property Combine foreground and background colors to create interesting effects Position and repeat one or more images in an element’s background Fix an image to a screen’s viewing area, rather than to the element that contains it Use color stops to define vertical, horizontal, and diagonal linear gradients Create spotlight effects, circular shadows, and other effects with radial gradients
Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications