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“If you take down the Guardian of Floor 30, I’ll tell you the truth.” That was the deal the memory-rewritten Kanami struck with Palinchron. And to make good on his end of the bargain, he’s throwing his hat into the massive tournament on which so many fates hinge: the Brawl. Who will fight who in this contest of champions? After the events of a dragon-slaying guild quest, Kanami resolves to seek a means of destroying the bangle that has sealed away his true memories, and Lastiara desperately wants to extend a helping hand...but she’ll have to beat Snow Walker in their match if she wants to succeed in doing so. And that task is very much easier said than done when Snow, intent on keeping Kanami to herself in hopes of marrying him, unleashes her full draconic might! Will Kanami fulfill the vow he made to himself? Will he regain his memories? And if he does, what will become of the relationships he forged since he lost them? Find out in this thrilling new installment!
A thousand-year-old contract. A mission to inherit the power of the apostles. A continuous game of battles between heroes and monsters. In the Boundary War, everyone swings between “fate” and “birth,” and there is no longer anyone to stop Palinchron’s plan to fulfill his contract. However, having finally captured Palinchron on the battlefield, Kanami challenges his bitter enemy in order to stop the recurrence of what happened a thousand years ago. The Worldcrown Array is activated, purple amethyst magic fills the area, and once again the Trial of the Twentieth Floor begins! At the moment when the oath and destiny residing in his heart are fulfilled, the boy will be the one who discovers the deepest truth.
Completely lost, Krusty finds himself with nothing to do in the enchanting lands of the Chinese server. As it happens, Kanami and her party are also nearby, hoping to explore the Sirius Grotto dungeon. However, Elias is deemed "too powerful," which prevents him from entering and participating in the dungeon raid! He begins to harbor doubts about the value of his existence, making him easy prey for Enchantress Youren's manipulations and setting him on a collision course with none other than Krusty!
In this fun, heated and imaginative fantasy set in an online gaming world ("School Library Journal"), Alcor focuses on a Twin Blade named Nanase who falls in love with Silabus.
Following the intense events of the battle against Alty, “Siegfried Vizzita” is no more. And it’s not just Kanami’s house that lies in ruins. So too does his mind—and his memories of his comrades, now in the hour of their direst need. Palinchron used his mental magic to rewrite both Kanami’s and Maria’s memories to a narrative that suited his own agenda. They now think of him as the man who saved their lives. A whole new saga begins, this time in the nation of Laoravia, alongside the powerful dragonewt heroine, Snow Walker, sister of the much-lauded “strongest diver” Glenn. Palinchron’s first order of business? He makes Kanami the master of Epic Seeker, the guild that’s all about finding strapping heroes. Kanami wants for nothing in this new blissful existence, Dungeon diving with Snow and his “sister,” Maria... up until he encounters two girls who claim to be allies of his.
After repelling the United Kingdom's invasion, Liam's faction is now more powerful than the First Prince's. Before he can settle things with Calvin, though, a magic circle pops up out of nowhere right at Liam's feet. He and Japanese high school girl Kanami have both been caught up in an undeveloped planet's hero summoning and are tasked with nothing less than defeating the Demon Lord! But...Liam's supposed to be evil, so why is he fighting some Demon Lord as a hero?!
The description for this book, The Princeton Companion to Classical Japanese Literature, will be forthcoming.
With the bangle now destroyed, Kanami has regained the memories Palinchron stole from him. Before he can chase after his adversary, however, he decides to play it smart and tackle the other locks that Palinchron devised for the veritable prison he and his allies are trapped in. They hatch a plan and together take action to settle the score and save his good friend, the lonely Lorwen. Will Kanami be able to persuade Snow to stand on her own two feet? And will Maria be set free from her own false half-life? Meanwhile, Lorwen, who took on the Brawl to work through his lingering regrets, is harboring doubts about the nature of being “the strongest” or the “hero.” The culmination of Kanami’s days spent in a dream is at hand, and the curtain falls on the Firstmoon Allies General Knights Ball.