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"Science fiction" can be translated into "real unreality." More than a genre like fantasy, which creates entirely new realms of possibility, science fiction constructs its possibilities from what is real, from what is, indeed, possible, or conceivably so. This collection, then, looks to understand and explore the "unreal reality," to note ways in which our culture's continually changing and evolving mores of sex and sexuality are reflected in, dissected by, and deconstructed through the genre of science fiction. This book is a collection of new essays, with the general objective of filling a gap in the literature about sex and science fiction (although some work has gone before, none of it is recent). The essays herein explore the myriad ways in which authors--regardless of format (print, film, television, etc.)--envision very different beings expressing this most fundamental of human behaviors.
This book explores representations of girlhood and young womanhood in recent English language children's fantasy by focusing on two fantastic body transformation types: invisibility and age-shifting. Drawing on recent feminist and queer theory, the study discusses the tropes of invisibility and age-shifting as narrative devices representing gendered experiences. The transformations offer various perspectives on a girl's changing body and identity and provide links between real-life and fantastic discourses of gender, power, invisibility and aging. The main focus is on English-language fantasy published since the 1970s but the motifs of invisibility and age-shifting in earlier tales and children's books is reviewed; this is the first study of children's fantasy literature that considers these tropes at length. Novels discussed are from both critically acclaimed authors and the less well known. Most of the novels depicting invisible or age-shifting girls are neither thoroughly conventional nor radically subversive but present a range of styles. In terms of gender, children's fantasy novels can be more complex than they are often interpreted to be.
In twelve critical and interdisciplinary essays, this text examines the relationship between the fantastic in novels, movies and video games and real-world debates about nationalism, globalization and cosmopolitanism. Topics covered include science fiction and postcolonialism, issues of ethnicity, nation and transnational discourse. Altogether, these essays chart a new discursive space, where postcolonial theory and science fiction and fantasy studies work cooperatively to expand our understanding of the fantastic, while simultaneously expanding the scope of postcolonial discussions.
In the blockbuster film Avatar, science fiction and the technological prowess of director James Cameron meet in a heady concoction that, while visually ravishing, could easily be dismissed as "eye candy." While critics most frequently acclaimed its breakthrough 3-D technology, close scrutiny of the film raises provocative questions about the relationship between mind and body, appearance and reality. It brings into focus the relationships of humans to their technology, their planet, and each other and highlights the nature and potential of film itself. This work explores the theoretical and philosophical issues brought to bear in Avatar, exploring the spaces between human and machine; technology and nature; chick flick and action-adventure; and old-fashioned storytelling and cutting-edge technology. Central to the book's analysis is an examination of the extent to which Avatar melds the seer and the seen, illuminating an alternative visual paradigm. Instructors considering this book for use in a course may request an examination copy here.
From vampires and demons to ghosts and zombies, interest in monsters in literature, film, and popular culture has never been stronger. This concise Encyclopedia provides scholars and students with a comprehensive and authoritative A-Z of monsters throughout the ages. It is the first major reference book on monsters for the scholarly market. Over 200 entries written by experts in the field are accompanied by an overview introduction by the editor. Generic entries such as 'ghost' and 'vampire' are cross-listed with important specific manifestations of that monster. In addition to monsters appearing in English-language literature and film, the Encyclopedia also includes significant monsters in Spanish, French, Italian, German, Russian, Indian, Chinese, Japanese, African and Middle Eastern traditions. Alphabetically organized, the entries each feature suggestions for further reading. The Ashgate Encyclopedia of Literary and Cinematic Monsters is an invaluable resource for all students and scholars and an essential addition to library reference shelves.
From The Prisoner in the 1960s to the more recent Heroes and Lost, a group of television series with strong elements of fantasy have achieved cult status. Focusing on eight such series, this work analyzes their respective innovations and influences. Assessing the strategies used to promote "cult" appeal, it also appraises increased opportunities for interaction between series creators and fans and evaluates how television fantasy has utilized transmedia storytelling. Notable changes within broadcasting are discussed to explain how challenging long-form dramas have emerged, and why telefantasy has transcended niche status to enjoy significant prominence and popularity.
Lois McMaster Bujold has won a shelf full of awards--Hugos, Nebulas, and others--for both her science fiction and fantasy writing. She is one of the most respected names in the field, always delivering polished, thoughtful, and well-crafted writing. She consistently addresses great issues and problems on a human level, where they are faced by quirky, prickly, and very real characters, and her exploration of the theory of reader-response is an important critical contribution. Yet there has been a surprising dearth of serious critical writing about her output--in part because she resists neat and easy classification by genre, politics, or subject matter. This collection of fresh essays aims to correct that situation by presenting critical insights into many aspects of her writing. Attention is given to both her Miles Vorkosigan science fiction series and her Chalion and Sharing Knife fantasy series, as well as the books that fall outside these series.
This essay collection explores the life and work of science fiction doyen Ray Bradbury from a variety of perspectives. Noting the impact of the Southwest on Bradbury, some of the essays analyze Bradbury's southwest metaphors: colonial pollution of a pristine ecology, the impacts of a colonial invasion upon an indigenous population, the meeting of cultures with different values and physical aspects. Other essays view Bradbury via the lens of post-colonialism, drawing parallels between such works as The Martian Chronicles and real-life colonialism and its effects. Another essay views Bradbury sociologically, analyzing border issues in his 1947 New Yorker story "I See You Never," written long before the issue of Mexican deportees appeared on the American literary horizon. From the scientific side, four essays by astronomers document how Bradbury formed the minds of many budding scientists with his vision. On August 22, 2012, the Martian landing site of the Curiosity rover in the Gale Crater was named "Bradbury." This honor shows that Bradbury forms a significant link between the worlds of fiction and planetary science.
This collection of fresh essays on Suzanne Collins's epic trilogy spans multiple disciplines. The contributors probe the trilogy's meaning using theories grounded in historicism, feminism, humanism, queer theory, as well as cultural, political, and media studies. The essayists demonstrate diverse perspectives regarding Collins's novels but their works have three elements in common: an appreciation of the trilogy as literature, a belief in its permanent value, and a need to share both appreciation and belief with fellow readers. The 21 essays that follow the context-setting introduction are grouped into four parts: Part I "History, Politics, Economics, and Culture," Part II "Ethics, Aesthetics, and Identity," Part III "Resistance, Surveillance, and Simulacra," and Part IV "Thematic Parallels and Literary Traditions." A core bibliography of dystopian and postapocalyptic works is included, with emphasis on the young adult category--itself an increasingly crucial part of postmodern culture. Instructors considering this book for use in a course may request an examination copy here.
This book makes connections between mythopoeic fantasy--works that engage the numinous--and the critical apparatuses of ecocriticism and posthumanism. Drawing from the ideas of Rudolf Otto in The Idea of the Holy, mythopoeic fantasy is a means of subverting normative modes of perception to both encounter the numinous and to challenge the perceptions of the natural world. Beginning with S.T. Coleridge's theories of the imagination as embodied in The Rime of the Ancient Mariner, the book moves on to explore standard mythopoeic fantasists such as George MacDonald, C.S. Lewis, and J.R.R. Tolkien. Taking a step outside these men, particularly influenced by Christianity, the concluding chapters discuss Algernon Blackwood and Ursula Le Guin, whose works evoke the numinous without a specifically Christian worldview.