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NEW YORK TIMES BEST SELLER! The blockbuster danmei/Boys' Love novels from China that inspired the animated series! This epic historical fantasy about a prince and the mysterious man by his side is now in English, for the very first time. Born the crown prince of a prosperous kingdom, Xie Lian was renowned for his beauty, strength, and purity. His years of dedicated study and noble deeds allowed him to ascend to godhood. But those who rise may also fall, and fall he does--cast from the heavens and banished to the world below. Eight hundred years after his mortal life, Xie Lian has ascended to godhood for the third time, angering most of the gods in the process. To repay his debts, he is sent ...
A free open access ebook is available upon publication. Learn more at www.luminosoa.org. From fashion sketches of smartly dressed Shanghai dandies in the 1920s, to multipanel drawings of refugee urbanites during the war against Japan, to panoramic pictures of anti-American propaganda rallies in the early 1950s, the polymorphic cartoon-style art known as manhua helped define China's modern experience. Manhua Modernity offers a richly illustrated, deeply contextualized analysis of these illustrations across the lively pages of popular pictorial magazines that entertained, informed, and mobilized a nation through a half century of political and cultural transformation. In this compelling media history, John Crespi argues that manhua must be understood in the context of the pictorial magazines that hosted them, and in turn these magazines must be seen as important mediators of the modern urban experience. Even as times changed—from interwar-era consumerism to war-time mobilization to Mao-style propaganda—the art form adapted to stay on the cutting edge of both politics and style.
This book examines Hong Kong’s struggle against the disappearance of its unique identity under the historical challenges of colonialism, in addition to the more recent reimposition of Chinese authoritarian government control, as reflected in three under-researched forms of visual media: comics, advertising and graphic design. Each section of the book focuses on one of these three forms, and each chapter focuses on one stage of Hong Kong’s changing cultural identity. The articulative position of this book is on studies of visual cultural history and media communication. Its case studies will broaden readers’ own cultural knowledge for a more international understanding. The Disappearance of Hong Kong in Comics, Advertising and Graphic Design advances the development of its three key subjects in terms of identity, communication and cultural politics, aiming to reach a wide range of multidisciplinary readers.
Combining a historical approach of Chineseness and a contemporary perspective on the social construction of Chineseness, this book provides comparative insights to understand the contingent complexities of ethnic and social formations in both China and among the Chinese diaspora in Southeast Asia. This book focuses on the experiences and practices of these people, who as mobile agents are free to embrace or reject being defined as Chinese by moving across borders and reinterpreting their own histories. By historicizing the notion of Chineseness at local, regional, and global levels, the book examines intersections of authenticity, authority, culture, identity, media, power, and international...
A free open access ebook is available upon publication. Learn more at www.luminosoa.org. From fashion sketches of smartly dressed Shanghai dandies in the 1920s, to multipanel drawings of refugee urbanites during the war against Japan, to panoramic pictures of anti-American propaganda rallies in the early 1950s, the polymorphic cartoon-style art known as manhua helped define China's modern experience. Manhua Modernity offers a richly illustrated, deeply contextualized analysis of these illustrations across the lively pages of popular pictorial magazines that entertained, informed, and mobilized a nation through a half century of political and cultural transformation. In this compelling media history, John Crespi argues that manhua must be understood in the context of the pictorial magazines that hosted them, and in turn these magazines must be seen as important mediators of the modern urban experience. Even as times changed—from interwar-era consumerism to war-time mobilization to Mao-style propaganda—the art form adapted to stay on the cutting edge of both politics and style.
Publisher description
This inaugural volume on anime and manga engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with a wealth of images, this cutting-edge work opens new doors between academia and fandom.
After a brush with a renegade deity, Lan Wangji invites Wei Wuxian back to the Lan Clan of Gusu. But Lan Wangji seems different from the young man Wei Wuxian used to know. This Lan Wangji keeps a secret stash of alcohol, puts up with all manner of shenanigans, and even lets Wei Wuxian lie on top of him for an entire night! What happened to the Lan Zhan who fought with Wei Wuxian over a jug of wine and berated him for slacking off? Travel back to when Wei Wuxian and Lan Wangji were mere youths, to the pair's very first encounter!
This text examines comics, graphic novels, and manga with a broad, international scope that reveals their conceptual origins in antiquity. Graphic narrative art is a fascinating phenomenon that emerged centuries ago with the expansion of literacy and the publication industry. The earliest example of a repeating comic character dates back to the late 1700s. By following the growth of print technology in Europe and Asia, it is possible to understand how and why artists across cultures developed different strategies for telling stories with pictures. This book is much more than a history of graphic narrative across the globe. It examines broader conceptual developments that preceded the origins of comics and graphic novels; how those ideas have evolved over the last century and a half; how literacy, print technology, and developments in narrative art are interrelated; and the way graphic narratives communicate culturally significant stories. The work of artists such as William Hogarth, J. J. Grandville, Willhem Busch, Frans Masereel, Max Ernst, Saul Steinberg, Henry Darger, and Larry Gonick are discussed or depicted.
SOMETHING TO FIGHT FOR, SOMEONE TO LIVE FOR Gods should never meddle in the affairs of mortals, but Xie Lian is not one to follow the rules when lives are at risk. He spits in the face of heaven and its laws and descends in a fury to save his country from drought and civil war. Yet this golden child gets a harsh dose of reality when he discovers just how little one individual--even a god--can do to save a crumbling nation. As the people reject and betray him, one young soldier stands by Xie Lian--a boy with a face wrapped in bandages and a fierce loyalty in his heart. In this chaotic past, can an unshakable bond grow from the ashes of unimaginable destruction?