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Why Sacraments?
  • Language: en
  • Pages: 231

Why Sacraments?

  • Type: Book
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  • Published: 2013-08-01
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  • Publisher: SPCK

The book provides a clear account of the sacraments of the Christian Church and of the general idea of sacramentality. It will reach out to a wide audience and present solid academic theology in an accessible and popular manner. The approach is distinctively Anglican, Thomist and on the conservative side of 'liberal catholic'.

For the Parish
  • Language: en
  • Pages: 265

For the Parish

  • Type: Book
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  • Published: 2014-04-15
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  • Publisher: SCM Press

Fresh Expressions of Church are most significant development in the Church of England. Parishes are the mainstay of the 'inherited church'. The authors demonstrate that the traditions of the parish church represent ways in which time, space, community are ordered in relation to God and the gospel.

Blessing
  • Language: en
  • Pages: 224

Blessing

Blessing, whether we are giving it or seeking it, is perhaps one of the most overused but least understood Christian terms. Yet it is a rich biblical concept history reaching back to the earliest Old Testament writings. It is everywhere in our liturgies and is frequently on our lips (‘Bless!’). This engaging introduction to blessing unpacks this rich, many-layered word, exploring:What it means to ‘Bless the Lord’, which the Bible repeatedly urges us to do Blessing as a way of recognising the proper relation of people, things and situations to God The effect of blessing – does it work? The absence of blessing – the pastoral challenge when lives feel more cursed than blessed How blessing enters our livesChrist as the promise of blessing for all

Imaginative Apologetics
  • Language: en
  • Pages: 198

Imaginative Apologetics

Apologetics, the rational defense of the Christian faith in a public context, using the language of philosophy, is traditionally associated with either Roman Catholic theology or Evangelicalism. The contributors to this book seek to (re-)claim Christian apologetics in an Anglican Catholic context. The book originated in a number of successful Apologetics summer schools at St Stephen's College Oxford which generated interest in the rediscovery of apologetics in the context of today's Church. A star cast of authors from a variety of backgrounds offer constructive reflections on subjects such as what is Apologetics?; common objections to the Christian Faith; atheism; apologetics and contemporary culture and apologetics in the parish. Contributors include: Graham Ward (Manchester, Alister McGrath (King's College London), Alison Milbank (Nottingham) and Robin Ward (Oxford).

Participation in God
  • Language: en
  • Pages: 437

Participation in God

Offers a substantial discussion of a central theme in Christian theology - that everything comes from and depends upon God.

The Love of Wisdom
  • Language: en
  • Pages: 328

The Love of Wisdom

  • Type: Book
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  • Published: 2013-11-19
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  • Publisher: SCM Press

From the dawn of Western thought to the present day, The Love of Wisdom tells the story of philosophy as something intensely theological, both in its insights and its wrong turns. The book will be invaluable for any student of theology or intellectual history, and for anyone who wants to see the intellectual cogency of the Christian faith at its best. The intellectual tradition of the Church emerges clearly from this book as one of the glories of the Christian inheritance.

Killer Game Programming in Java
  • Language: en
  • Pages: 1000

Killer Game Programming in Java

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to th...

God's Church in the World
  • Language: en
  • Pages: 97

God's Church in the World

God’s Church in the World: The Gift of Catholic Mission presents a confident and joyful assertion of the Catholic character of Christian mission and its sacramental nature, exploring the transforming role the Catholic tradition can play in the evangelism. A range of outstanding contributors explore the gifts that the Catholic tradition - formed by a conviction that the presence of Christ in the Eucharist intensifies and motivates an awareness of the sacramental presence of Christ in the world – can bring to the church’s engagement with the world. Chapters include: • Mission and the Life of Prayer • Mission and the Sacraments • Catholic Mission in Practice • The Virgin Mary and Mission • Vocation and Mission • The Sacraments as Converting Ordinances • Social Justice and Growth in Anglo-Catholic Churches • Reflections on Scripture and Catholic Mission • Catholic Mission: Historical Perspectives The contributors represent the breadth of Catholic traditions and identities in the Church of England today.

Secularism and Revivalism in Turkey
  • Language: en
  • Pages: 302

Secularism and Revivalism in Turkey

In this new interpretation of the modernisation & secularization of Turkey, Andrew Davison demonstrates the usefulness of hermeneutics in political analysis, illuminating the complex relations between religion & politics in post-Ottoman Turkey.

Pro Java 6 3D Game Development
  • Language: en
  • Pages: 508

Pro Java 6 3D Game Development

  • Type: Book
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  • Published: 2008-01-01
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  • Publisher: Apress

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development