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Roland Tankowicz prefers to stay out of corporate wars; however, some battles just can't be avoided. Racing back home after the encounter with the Prospectors, Roland and his team find themselves pulled off course when an old foe resurfaces to thwart their plan for a clean getaway. Things get worse when the chase leads them to Gethsemane. Dominated by a powerful religious order that is long on profit and short on salvation, the green and wealthy planet proves to be treacherous ground for those who don't fit in. If the corporations battling for supremacy were not enough, competing factions from Gethsemane stalk the fixers as well. Some want what the corporations are fighting over, others want...
Roland Tankowicz is fed up. He’s really trying to be a better person. Killing fewer people, talking out his issues more, and not immediately resorting to violence whenever a problem arises. But let’s face it, when you are a hammer, everything looks like a nail. It’s not like he has any shortage of nails kicking around, either. After stopping that last batch of mobsters and pirates from upsetting the delicate balance of New Boston’s seedy underworld, the list of people willing to pay hard creds for his head is even longer than usual. Worse, The Brokerage still wants Dockside, and they have called in a ringer. Who is this guy who seems to know an awful lot about Dockside’s most famou...
Dockside is burning, and it’s up to everybody’s least favorite Army-surplus cyborg to fix it. It starts when somebody takes a hit out on The Chairman, and quickly spirals into a mystery that takes Roland and his hyper-kinetic partner Lucia far from New Boston and into the depths of unregulated star systems. To save his home, Roland will need to figure out who would risk upsetting the delicate truce in Dockside before the peace crumbles and the streets run red with blood. Unfortunately for the pair of them, it could be anyone! Everybody wants to control the docks and everybody hates the Chairman. Is it the Pirate King of frontier space? Is it the gigantic mega-corporation who is tired of the docks being harassed? Is The Combine finally falling apart? Could it be… Rodney the Dwarf? It’s probably not Rodney, but Roland will need to ask hard questions of some hard people. It’s a good thing Roland is the kind of guy who knows how to get answers. The guns will blaze and the fists will fly as the galaxy’s least likely duo of problem-solvers hop the next ship to deep space and teach a whole new crop of mad science gone awry that wherever The Fixer goes: HELL FOLLOWS.
Roland Tankowicz wasn’t even legally a person anymore. The aging cyborg had never really recovered from being betrayed and enslaved by his superiors in the Army, and the final insult of being permanently classified as “defunct military ordnance” had been a bitter pill to swallow. For the last three decades, he's avoided dealing with this by drinking beer and working as a fixer for the crime families in 25th-century Boston. It's easy money when you're the kind of guy who is bullet-proof and can pick up a house. But then Lucia Ribiero stumbles into his favorite watering hole dragging a squad of bounty hunters behind her. Shadows from his own dark past, and old debts still unpaid conspire...
DOCKSIDE IS A CRAZY PLACE The drug and booze-filled streets of New Boston’s spaceport district are no place for the uninitiated. Take a walk down these dirty thoroughfares and slip into their darkened alleys with eight new stories centering on what goes on when the most famous fixer in space is not there to hold things down. Featuring: The Bruise-Giver – Every face in Dockside has a story. Some of those stories are legends if you know who to ask… The Switch – The nicest enforcer in town has to solve a series of robberies before the rent is due to save his neighborhood. No Good Deed – Dockside’s police department is legendarily corrupt, but sometimes even the bad cops have to deal...
There's a stranger in town, and he just wants to be left alone. But Dockside doesn't like strangers, and the dirty old town never leaves anyone alone. Join New Boston's most famous fixer for his first week in the most dangerous part of town. He may have wanted a quiet place to hide, but instead he will team up with the last good cop in Dockside to try to stop a gang war and protect the hard-working folks just trying to make an honest living. It's good cop vs, bad cop, gang leader vs. mobster, and Roland Tankowicz vs. everybody in a high-stakes contest for control of Dockside. He may be brand new to the job, but the smart money is on everybody's favorite Army surplus cyborg as he doubles down on the deadliest game in Dockside: ESCALANTE.
A killer stalks the streets of Dockside, and he has a bone to pick with Roland Tankowicz. Old friends, former clients, and even rivals find themselves in the sights of a murderer who loves his work a little too much and seems custom-built to take on New Boston’s most famous Army-surplus cyborg. Roland and his team will have to play detective to piece together the identity of this strange assassin before all his associates end up face down in the street. It would be a full day’s work for anybody, but it wouldn’t be Dockside if a whole crop of other disasters didn’t pop up at the same time just to make things interesting. A possessive ex-boyfriend, upheavals in the local police departm...
John Sullivan is all done running. A hunted, haunted man, the genetically modified fighter takes to the streets in search of his mobster father and answers to some very tough questions. The answers he gets take Sullivan and his allies to the far corners of the continent where he must confront the terrifying consequences of genetic engineering practices unencumbered by morality. For some people, the last war never ended, and for others the next one has already begun. A mysterious woman, a new foe, and the horrifying truth of what has been going on since the end of the great war gnaws at Sullivan's fragile sanity. Will this journey through his own personal heart of darkness finally break Sullivan's tenuous control over his dark side? Even he doesn't know for sure. But one thing is certain. The time for running is over. With the enemy at the gates and time running out, Sullivan is not giving up an inch. Not this time. This time John Sullivan is making a stand.
THE IMPASSE… An ancient agreement between aloof gods ends a ten-thousand-year galactic war but abandons the survivors to the vicious attentions of corrupted Tuariel overseers. These all-powerful servants wage a never-ending battle against evolution and progress, their inscrutable directives driving them to prune entire civilizations without mercy. They are remorseless, unstoppable, and unkillable… Or so they were until a strange new power from another plane starts to bleed into this one. A select few harness this Aether, resisting tyranny with strange abilities capable of harming the Tuariel. They fashion living weapons to fight back, igniting pockets of hope across the populated worlds....
Roland Tankowicz prefers to stay out of corporate wars; however, some battles just can’t be avoided. Racing back home after the encounter with the Prospectors, Roland and his team find themselves pulled off course when an old foe resurfaces to thwart their plan for a clean getaway. Things get worse when the chase leads them to Gethsemane. Dominated by a powerful religious order that is long on profit and short on salvation, the green and wealthy planet proves to be treacherous ground for those who don’t fit in. If the corporations battling for supremacy were not enough, competing factions from Gethsemane stalk the fixers as well. Some want what the corporations are fighting over, others ...