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Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.
Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."
Teaching Ancient Egypt in Museums: Pedagogies in Practice explores what best practices in museum pedagogy look like when working with ancient Egyptian material culture. The contributions within the volume reflect the breadth and collaborative nature of museum learning. They are written by Egyptologists, teachers, curators, museum educators, artists, and community partners working in a variety of institutions around the world—from public, children’s, and university museums, to classrooms and the virtual environment—who bring a broad scope of expertise to the conversation and offer inspiration for tackling a diverse range of challenges. Contributors foreground their first-hand experiences, pedagogical justifications, and reflective teaching practices, offering practical examples of ethical and equitable teaching with ancient Egyptian artifacts. Teaching Ancient Egypt in Museums serves as a resource for teaching with Egyptian collections at any museum, and at any level. It will also be of great interest to academics and students who are engaged in the study of museums, ancient Egypt, anthropology, and education.
Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.
EVER GET THE FEELING that technology is taking over your life and not asking you first? When you've mislaid that important file or can't connect your new camera, do you just want to hurl your computer out of the window? When your kids/friends/grandparents start talking about blogging, podcasting and RSS feeds do you nod as wisely as you can while wrestling with the urge to throw them out of the window too? The bad news is that technology isn't going away. The good news is that, by picking up this book, you're halfway to making it work for you - not against you. Loose Wire is a compilation of Jeremy Wagstaff's most popular weekly columns on personal technology from The Wall Street Journal Asi...
Learn how expert data visualization designers reason about their craft In The Art of Insight: How Great Visualization Designers Think, renowned visualization designer and educator Alberto Cairo, in conversation with several leaders in the field, delivers an inspiring exploration of how they make design choices. The book is a celebration of visualization, and a personal journey that dives into subjects like: How the professional background and life experiences of every designer shape their choices of what to visualize and how to visualize it. What designers from different countries and cultures, and working in different fileds, such as data art, data analytics, or data journalism, have in common, or how they differ from each other. How designers reflect on research, ethical reasoning, and also aesthetic judgments, to make decisions such as selecting the most appropriate ways to encode data, or the most appealing visual style. Perfect for data scientists and data journalists, The Art of Insight will also inspire artists, analysts, statisticians, and any other professional who uses data visualizations.
This book offers readers a holistic understanding of intelligent environments, encompassing their definition, design, interaction paradigms, the role of Artificial Intelligence (AI), and the associated broader philosophical and procedural aspects. Elaborates on AI research and the creation of intelligent environments. Zooms in on designing interactions with the IoT, intelligent agents and robots. Discusses overarching topics for the design of intelligent environments, including user interface adaptation, design for all, sustainability, cybersecurity, privacy and trust. Provides insights into the intricacies of various intelligent environment contexts, such as in automotive, urban interfaces, smart cities and beyond. This book has been written for individuals interested in Human-Computer Interaction research and applications.
Community Data offers a new toolkit for data storytelling in community settings, one purpose-built for goals like inclusion, empowerment, and impact. Data science and visualization has spread into new domains it was designed for - community organizing, education, journalism, civic governance, and more. The dominant computational methods and processes, which have not changed in response, are causing significant discriminatory and harmful impacts, documented by leading scholars across a variety of populations. Informed by 15 years of collaborations in academic and professional settings with nonprofits and marginalized populations, the book articulates a new approach for aligning the processes ...
Proto-State Media Systems explores how decisions by contemporary violent extremist groups create, develop, and sustain media systems. Focusing on the cases of al-Qaeda and ISIS, this book showcases how standard media systems theory fails to fully explain the media systems of these organizations as a basis for building a revised theoretical lens that comprehends these emergent systems in the 21st century global media context. Utilizing constitutive and online networking theories, Winkler and El Damanhoury explore how militant proto-states create lasting, adaptable, identity-based systems that work to attract and sustain the attention of followers. The groups' appeals to transhistorical and transpatial identity formations in their media products reveal new insights about community formation and how we analyze media systems in the proto-state context. Recognizing that nation-states no longer exercise monopoly control over online and offline media systems, Proto-State Media Systems investigates how certain violent extremist groups bent on establishing sustained territorial and governing control over populations have revolutionized the media environment of the 21st century.
This book develops tools and techniques that will help urban residents gain access to urban computing. Metaphorically speaking, it is taking computing to the street by giving the general public – rather than just researchers and professionals – the power to leverage available city infrastructure and create solutions tailored to their individual needs. It brings together five articles that are based on presentations given at the Street Computing Workshop held on 24 November 2009 in Melbourne in conjunction with the Australian Computer-Human Interaction conference (OZCHI 2009). This volume focuses on applying urban informatics, urban and community sensing and open application programming interfaces (APIs) to the public space through the delivery of online services, on demand and in real time. It then offers a case study of how the city of Singapore has harnessed the potential of an online infrastructure so that residents and visitors can access services electronically. This book was published as a special issue of the Journal of Urban Technology.