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EXPLORING DISCRETE DYNAMICS is a comprehensive guide to studying cellular automata and discrete dynamical networks with the classic software Discrete Dynamics Laboratory (DDLab). These collective networks are at the core of complexity and emergent self-organisation. With interactive graphics, DDLab is able to explore an huge diversity of behaviour -- mostly terra incognita -- space-time patters, but also basins of attraction, mathematical objects representing the convergent flow in state-space. Applications range within physics, mathematics, biology, cognition, society, economics and computation, and more specifically in neural and genetic networks, artificial life, and a theory of memory.
The book introduces a powerful new global perspective for the study of discrete dynamical systems. After first looking at the unique trajectory of a system's future, an algorithm is also presented that directly computes the multiple merging trajectories that may have constituted the system's past. A given set of cellular parameters will, in a sense, crystallize state space into a set of basins of attraction that will typically have the topology of branching trees rooted on attractor cycles. The book makes accessible the explicit portraits of these mathematical objects through computer-generated graphics. (Book/disk package disk requires an 80286, or higher, IBM PC or compatible with 640K of memory, VGA graphics, and DOS 2.0 or higher.
Cellular automata are regular uniform networks of locally-connected finite-state machines. They are discrete systems with non-trivial behaviour. Cellular automata are ubiquitous: they are mathematical models of computation and computer models of natural systems. The book presents results of cutting edge research in cellular-automata framework of digital physics and modelling of spatially extended non-linear systems; massive-parallel computing, language acceptance, and computability; reversibility of computation, graph-theoretic analysis and logic; chaos and undecidability; evolution, learning and cryptography. The book is unique because it brings together unequalled expertise of inter-disciplinary studies at the edge of mathematics, computer science, engineering, physics and biology.
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.
This book constitutes the refereed proceedings of the Third International Conference on Evolvable Systems: From Biology to Hardware, ICES 2000, held in Edinburgh, Scotland, UK, in April 2000. The 27 revised full papers presented were carefully reviewed and selected for inclusion in the proceedings. Among the topics covered are evaluation of digital systems, evolution of analog systems, embryonic electronics, bio-inspired systems, artificial neural networks, adaptive robotics, adaptive hardware platforms, molecular computing, reconfigurable systems, immune systems, and self-repair.
Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
This book constitutes the refereed proceedings of the 7th International Conference on Cellular Automata for Research and Industry, ACRI 2006. The book presents 53 revised full papers and 19 revised poster papers together with 6 invited lectures. Topical sections include CA theory and implementation, computational theory, population dynamics, physical modeling, urban, environmental and social modeling, traffic and boolean networks, multi-agents and robotics, as well as crowds and cellular automata, and more.
This fascinating, colourful book offers in-depth insights and first-hand working experiences in the production of art works, using simple computational models with rich morphological behaviour, at the edge of mathematics, computer science, physics and biology. It organically combines ground breaking scientific discoveries in the theory of computation and complex systems with artistic representations of the research results. In this appealing book mathematicians, computer scientists, physicists, and engineers brought together marvelous and esoteric patterns generated by cellular automata, which are arrays of simple machines with complex behavior. Configurations produced by cellular automata u...
This book constitutes the refereed proceedings of the 6th International Conference on Cellular Automata for Research and Industry, ACRI 2004, held in Amsterdam, The Netherlands in October 2004. The 60 revised full papers and 30 poster papers presented were carefully reviewed and selected from 150 submissions. The papers are devoted to methods and theory; evolved cellular automata; traffic, networks, and communication; applications in science and engineering; biomedical applications, natural phenomena and ecology; and social and economical applications.
An informal introduction and guidance to modern software tools for modeling and simulation of life-like phenomena, this book offers detailed reviews of contemporary software for artificial life for both professionals and amateurs.