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Vile Things is the ultimate collection of extreme horror with 15 unspeakably gruesome, cringe-worthy, and sometimes disturbingly hilarious tales. and above all else an entertaining and damn good, fun read. The stories, most of which are previously unpublished, include a wide range of subjects: the Jersey Devil, zombies, sadistic Nazis, insatiable ghouls, perverted fishermen, a cult of Basilisk, tequila worms, and much more! FANGORIA MAGAZINE REVIEW "This book is not just your basic horror stories. This is extreme shit...Edited by Cheryl Mullenax, VILE THINGS: EXTREME DEVIATIONS OF HORROR is not for the light horror fan. The stories are not just extreme horror, but also extreme gore and sexâ€...
Seventeen-year-old Olivia Black has a rare birth defect known as Psyche Sans Soma, or PSS. Instead of a right hand made of flesh and blood, she was born with a hand made of ethereal energy. How does Olivia handle being the girl with the ghost hand? Well, she's a little bit morbid and a whole lot snarky. Her mother thinks her obsession with death, black clothing, and the local cemetery is a bid for attention. But when Marcus, the new guy in Olivia's calculus class, stares at her like she's a freak, Olivia doesn't like it. And when her hand goes rogue, doing things she never imagined possible, Olivia finds herself running for her life with Marcus from a group of men bent on taking the power of her hand for their own nefarious purposes. Acclaimed Young Adult Paranormal Thriller Series, The PSS Chronicles, and this first book is FREE. What have you got to lose by grabbing this FREEBIE? Ghost Hand was a 2013 Cybil Award Nominee and a 2013 semi-finalist for The Kindle Book Review Best Indie Book Awards. Ghost Hold, book two of the series, and Ghost Heart, book three of the series are now available on Google Play.
When you talk about outsiders, it's easy to think about that sense of isolation when you're not one of the "popular kids" in high school, when you're the new person on the job, when you stand out in a bad way. But there's more than that. There's the sense of wonder at a new, alien place. There's seeing everything you know through a new, different point of view. These stories defy expectations and easy genre boundaries. But if you want that sense of wonder and amazement when you first encountered speculative fiction, that idea that there is something different, something more just around the corner, just out of sight, that sense of coming home to the unfamiliar, then this is the book you want to read. Edited by Nayad Monroe - who also edited What Fates Impose - these nineteen stories bring us tales of being the other, of belonging, and not belonging.
In Medieval Scotland, an English soldier endures a devastating battle only to discover what comes in the night for the blood of war. An itinerant rider chases a crooked dream to a grim finale in the bleak, lonely desert of Old West Texas. The last surviving member of a New England family investigates his flooded ancestral home and the shocking final chapter of his family tree. An arranged marriage deep in the forest for a man on the run turns into a nightmare he could never have imagined in his darkest moments. From Ed Kurtz, the acclaimed author of At the Mercy of Beasts and Bleed, comes a new collection of dark fiction that will take you on a journey of horrific visions summoned into the bloody battlefields of medieval Europe and the desolate wastelands of the post-Civil War Southwest, from undead horrors in Tsarist Russia to a painful and horrifying parenthood that could only happen to two desperate criminals at the end of their rope. Tales of mythic, bloodthirsty creatures collide with contemporary demons and nature gone amok where the weird and the monstrous are conjured by ill intentions and best laid plans. This is BLOOD THEY BROUGHT.
There has always been a special relationship between queer culture and horror. Horror is a genre about the ‘other’ and being a part of queer culture often comes with feelings of ‘otherness’ or being an outsider based on your desires…maybe you see a freak onscreen during a midnight madness screening and you think to yourself, Well, I feel like a freak too. Maybe the monster is just misunderstood…we all hunger for something, right? Dark Rainbow: Queer Erotic Horror is the first volume of a short fiction anthology series edited by award-wining queer writer and editor Andrew Robertson. Published under Riverdale Avenue Books’ Afraid imprint, it features many members of the Horror Writers Association along with writers from all over the world. Dark Rainbow contains 15 tales of dark appetites, hidden fantasies, sex and slashers including new work from Angel Leigh McCoy, Jeff C. Stevenson, Sèphera Girón, Julianne Snow, Derek Clendening, Spinster Eskie, Lindsay King-Miller and many more.
Horror Culture in the New Millennium: Digital Dissonance and Technohorror explores the myriad ways in which technology is altering the human experience as articulated in horrific storytelling. The text surveys a variety of emerging trends and story forms in the field, through both a series of critical essays and personal interviews with scholars, editors, authors, and artists now creating and refining horror stories in the new millennium. The project posits a rationale for the presence of technohorror as a defining concern in contemporary horror literature, marking a departure from the monstrous and spectral traditions of the twentieth century in its depictions of frightful narratives marked...
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and com...
Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
This collection aims to examine the relationship between American fiction and innovations that marked the first decades of the 21st century: the Internet, social media, smart objects and environments, artificial intelligence, nanotechnologies, genetic engineering and other biotechnologies, transhumanism. These technological innovations redefine the way we live in and imagine our world, interact with each other and understand the human being in his or her ever closer relationship to the machine a human being no longer, as in the past, cared for or repaired, but now enhanced or replaced. What about our artistic and cultural practices? Are these recent advances changing language and literature?...
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