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Ambient Intelligence
  • Language: en
  • Pages: 327

Ambient Intelligence

What Is Ambient Intelligence The term "ambient intelligence" (AmI) comes from the field of computers and refers to electronic settings that are aware of and responsive to the presence of humans. Eli Zelkha and his team at Palo Alto Ventures first developed the concept of ambient intelligence in the late 1990s for the time frame of 2010-2020 as a projection on the future of consumer electronics, telecommunications, and computing. This concept was originally developed for the time frame of 2010-2020. Through the use of information and intelligence that is concealed within the network that connects these devices, ambient intelligence would make it possible for devices to collaborate in order to...

Pervasive Design
  • Language: en
  • Pages: 653

Pervasive Design

Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a syste...

The Human Face of Ambient Intelligence
  • Language: en
  • Pages: 545

The Human Face of Ambient Intelligence

  • Type: Book
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  • Published: 2015-06-26
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  • Publisher: Springer

As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be considered and easily be anticipated. Most books, however, focus their analysis on, or deal largely with, the advancement of the technology and its potential only. This book offers a fresh, up–to–date, and holistic approach to Ambient Intelligence. As such, it addresses the interdisciplinary and transdisciplinary aspects of the rapidly evolving field of Ambient Intelligence by seamlessly integrating and fusing it with artificial intelligence, cognitive science and psychology, social sciences, an...

Social Computing and Social Media
  • Language: en
  • Pages: 618

Social Computing and Social Media

  • Type: Book
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  • Published: 2014-05-15
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment.

Mobile Computing, Applications, and Services
  • Language: en
  • Pages: 440

Mobile Computing, Applications, and Services

  • Type: Book
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  • Published: 2012-04-23
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Mobile Computing, Applications, and Services (MobiCASE 2010) held in Santa Clara, CA, USA, during October 25-28, 2010. The 15 revised full papers presented were carefully selected from numerous submissions. Conference papers are organized in six technical sessions, covering the topics of mobile Web and mash-ups, software engineering and development tools, cross-layer approaches, location-based services, mobile healthcare, and mobile social networking. Furthermore the volume includes two workshops on mobile computing and mobile security as well as four poster papers.

Workshop Proceedings of the 8th International Conference on Intelligent Environments
  • Language: en
  • Pages: 468

Workshop Proceedings of the 8th International Conference on Intelligent Environments

  • Type: Book
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  • Published: 2012
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  • Publisher: IOS Press

This book presents the proceedings of the workshops of the 8th International Conference on IntelligentEnvironments IE 12, held in Guanajuato, Mexico, in June 2012. Topics covered in the workshops includeintelligent environments supporting healthcare and well-being artificial intelligence techniques for ambientintelligence large-scale intelligent environments intelligent domestic robots intelligent environmenttechnology in education multimodal interfaces applied in skills transfer, healthcare and rehabilitation thereliability of intelligent environments and improving industrial automation using

Location and Context Awareness
  • Language: en
  • Pages: 291

Location and Context Awareness

  • Type: Book
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  • Published: 2009-05-04
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  • Publisher: Springer

These proceedings contain the papers presented at the 4th International S- posium on Location and Context Awareness (LoCA) during May 7–8, 2009 in Tokyo,Japan.Locationandcontextawarenessarefundamentstonext-generation mobile and pervasive computing systems. Pervasive computing is a model of computing in which computation is everywhere and computer functions are - tegrated into everything. The ultimate aim is to make information, applications and services available anywhere and at anytime in the human environment in a ?uid manner appropriate to our current context. Once away from the desktop, we ?nd ourselves in a wide variety of contexts and hence situations. For computing to be relevant and useful in these emerging situations we must rely on a range of contextual cues. Context includes phys- logical, environmental, and computational data, whether sensed or inferred. In addition, context includes details of a user’s activities, goals, abilities, pref- ences, a?ordances, and surroundings. With location and context awareness we can expect computers to deliver information, services, and entertainment in a way that maximizes convenience and minimizes intrusion.

Design, User Experience, and Usability: User Experience Design Practice
  • Language: en
  • Pages: 501

Design, User Experience, and Usability: User Experience Design Practice

  • Type: Book
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  • Published: 2014-06-11
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  • Publisher: Springer

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.

Green, Pervasive, and Cloud Computing
  • Language: en
  • Pages: 526

Green, Pervasive, and Cloud Computing

  • Type: Book
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  • Published: 2019-03-14
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  • Publisher: Springer

This book constitutes the proceedings of the 13th International Conference on Green, Pervasive, and Cloud Computing, GPC 2018, held in Hangzhou, China, in May 2018. The 35 full papers included in this volume were carefully reviewed and selected from 101 initial submissions. They are organized in the following topical sections: network security, and privacy-preserving; pervasive sensing and analysis; cloud computing, mobile computing, and crowd sensing; social and urban computing; parallel and distributed systems, optimization; pervasive applications; and data mining and knowledge mining.

No Code Required
  • Language: en
  • Pages: 510

No Code Required

No Code Required presents the various design, system architectures, research methodologies, and evaluation strategies that are used by end users programming on the Web. It also presents the tools that will allow users to participate in the creation of their own Web. Comprised of seven parts, the book provides basic information about the field of end-user programming. Part 1 points out that the Firefox browser is one of the differentiating factors considered for end-user programming on the Web. Part 2 discusses the automation and customization of the Web. Part 3 covers the different approaches to proposing a specialized platform for creating a new Web browser. Part 4 discusses three systems t...