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Professional Storyboarding
  • Language: en
  • Pages: 274

Professional Storyboarding

  • Categories: Art

Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-oriented advice for the new artist. This book also features a number of veteran storyboard artists sharing their experiences in the professional world.

Visual Project Management
  • Language: en
  • Pages: 191

Visual Project Management

  • Type: Book
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  • Published: 2015-01-18
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  • Publisher: Lulu.com

Today's project manager has more to manage than just project scope, deliverables, communications and teams. They are also expected to manage large volumes of project-related data. And the expectation goes beyond just managing the data. It extends into creating great visualizations that allow stakeholders to fully digest that large volume of data in a manner that is quick, effective and clear. They are also expected to serve as facilitators in the use of visual thinking tools as a method for working through project issues, risks and problems. These new expectations require new skills. The era of multi-page, text-based project status reporting is over. The era of visual project management is here. Time to "skill up!"

The Mysteries of Monkey Island
  • Language: en
  • Pages: 414

The Mysteries of Monkey Island

That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).

Agent of D. A. N. G. E. R.
  • Language: en
  • Pages: 204
Making the Cut at Pixar
  • Language: en
  • Pages: 230

Making the Cut at Pixar

Join industry insiders Bill Kinder and Bobbie O’Steen as they guide readers on a journey through every stage of production on an animated film, from storyboards to virtual cameras and final animation. With unprecedented access to the Pixar edit suite, this authoritative project highlights the central role film editors play in some of the most critically acclaimed and commercially successful movies of all time. Exclusive interviews with animation editors and other creative leads are supported by footage from deep inside Pixar’s vault. Nearly 90 minutes of video segments include never-before-seen works in progress, deleted scenes, and demonstrations to shed light on how these beloved stori...

The Comics Journal
  • Language: en
  • Pages: 736

The Comics Journal

  • Type: Book
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  • Published: 1999
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  • Publisher: Unknown

None

Olde Penn
  • Language: en
  • Pages: 24

Olde Penn

  • Type: Book
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  • Published: 1922
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  • Publisher: Unknown

None

Boys' Clubs
  • Language: en
  • Pages: 44

Boys' Clubs

  • Type: Book
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  • Published: 1958
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  • Publisher: Unknown

None

Full Throttle
  • Language: en
  • Pages: 298

Full Throttle

  • Type: Book
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  • Published: 1995
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  • Publisher: IFTW Books

Full Throttle is an exciting action-adventure game that will take you to the limits of your imagination. The Full Throttle Official Players' Guide--with more than 240 pages of tips, hints, and game strategies--will be your guide for success. If you're lucky, you might make it out alive!

Dig Official Players Guide
  • Language: en
  • Pages: 204

Dig Official Players Guide

  • Type: Book
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  • Published: 1995-11
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  • Publisher: Unknown

Presenting helpful hints, tips, a comprehensive inventory of equipment, and more, Jo Ashburn reveals the most effective strategies for playing the popular science fiction game, The Dig. Players learn the best ways to join Commander Boston Low and his two companions on their mission to knock an asteroid off its collision-course with the Earth. Plus more action-packed adventure.