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This book contains a selection of papers which were presented at the Vision Interface '92 Conference. It also includes several invited articles from prominent researchers in the field, suggesting future directions in Computer Vision.
Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
This book constitutes the proceedings of the First International Conference on Smart Multimedia, ICSM 2018, which was held in Toulon, France, in August 2018. The 39 papers presented were selected from about 100 submissions and are grouped in sections on social, affective and cognition analysis, person-centered smart multimedia: serving people with disabilities to the general population, haptic and robots for smart multimedia applications, MR, 3D, underwater image processing, smart signal processing meets smart sensing, visual behavior analysis: methods and applications, video analysis, learning, low-level vision, miscellaneous.
In this book, we review many examples of multimedia item types for testing. We also outline how games can be used to test physics concepts — discuss designing chemistry item types with interactive graphics; study how culture-specific linguistics can help inner-city kids and new immigrants learn better; suggest approaches for automatically adjusting difficulty level in interactive graphics-based questions; and propose strategies for giving partial marks for incorrect answers. We also study how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model. Methods for estimating difficulty levels of mathematical item types using Item Response Theory (IRT) will be discussed. Examples of item shells for human computer interaction and cell phones will be shown.
This two volume set (CCIS 1776-1777) constitutes the refereed proceedings of the 7th International Conference on Computer Vision and Image Processing, CVIP 2022, held in Nagpur, India, November 4–6, 2022. The 110 full papers and 11 short papers were carefully reviewed and selected from 307 submissions. Out of 121 papers, 109 papers are included in this book. The topical scope of the two-volume set focuses on Medical Image Analysis, Image/ Video Processing for Autonomous Vehicles, Activity Detection/ Recognition, Human Computer Interaction, Segmentation and Shape Representation, Motion and Tracking, Image/ Video Scene Understanding, Image/Video Retrieval, Remote Sensing, Hyperspectral Image Processing, Face, Iris, Emotion, Sign Language and Gesture Recognition, etc.
This book constitutes the proceedings of the Second International Conference on Smart Multimedia, ICSM 2019, which was held in San Diego, CA, USA, in December 2019. The 45 papers presented were selected from about 100 submissions and are grouped in sections on 3D mesh and depth image processing; image understanding; miscellaneous; smart multimedia for citizen-centered smart living; 3D perception and applications; video applications; multimedia in medicine; haptics and applications; smart multimedia beyond the visible spectrum; machine learning for multimedia; image segmentation and processing; biometrics; 3D and image processing; and smart social and connected household products.
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
This book constitutes the proceedings of the Third International Conference on Smart Multimedia, ICSM 2022, which was held in Marseille, France, during August 25–27, 2022. The 30 full papers and 4 short paper presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections as follows: Machine Learning for Multimedia; Image Processing; Multimedia Applications; Multimedia for Medicine and Health-Care; Smart Homes; Multimedia Environments and Metaverse; Deep Learning on Video and Music; Haptic; Industrial.
This book constitutes the refereed proceedings of the Second International Conference on Pattern Recognition and Machine Intelligence, PReMI 2007, held in Kolkata, India in December 2007. The 82 revised papers presented were carefully reviewed and selected from 241 submissions. The papers are organized in topical sections on pattern recognition, image analysis, soft computing and applications, data mining and knowledge discovery, bioinformatics, signal and speech processing, document analysis and text mining, biometrics, and video analysis.