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WhatsApp
  • Language: en
  • Pages: 130

WhatsApp

In the 2010s, as chat apps became a primary mode of communication for many people across the world, WhatsApp quickly outpaced rival messaging apps and developed into a platform. In this book, the authors provide a comprehensive account of WhatsApp’s global growth. Charting WhatsApp’s evolution from its founding in 2009 to the present day, they argue that WhatsApp has been transformed from a simple, ‘gimmickless’ app into a global communication platform. Understanding this development can shed light on the trajectory of Meta’s industrial development, and how digital economies and social media landscapes are evolving with the rise of ‘superapps’. This book explores how WhatsApp’s unique characteristics mediate new kinds of social and commercial transactions; how they pose new opportunities and challenges for platform regulation, civic participation and democracy; and how they give rise to new kinds of digital literacy as WhatsApp becomes integrated into everyday digital cultures across the globe. Accessibly written, this book is an essential resource for students and scholars of digital media, cultural studies, and media and communications.

Research Handbook on Social Media and Society
  • Language: en
  • Pages: 335

Research Handbook on Social Media and Society

As social media scholarship matures, early optimism has been replaced by a more complex and arguably gloomier picture of the role of digital media platforms in our lives. This incisive Research Handbook showcases the academic community’s responses to key societal challenges posed by evolving social media ecologies.

Indigenous Digital Life
  • Language: en
  • Pages: 268

Indigenous Digital Life

Settler societies habitually frame Indigenous people as ‘a people of the past’—their culture somehow ‘frozen’ in time, their identities tied to static notions of ‘authenticity’, and their communities understood as ‘in decline’. But this narrative erases the many ways that Indigenous people are actively engaged in future-orientated practice, including through new technologies. Indigenous Digital Life offers a broad, wide-ranging account of how social media has become embedded in the lives of Indigenous Australians. Centring on ten core themes—including identity, community, hate, desire and death—we seek to understand both the practice and broader politics of being Indige...

Enacting Platforms
  • Language: en
  • Pages: 245

Enacting Platforms

  • Type: Book
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  • Published: 2024-07-02
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  • Publisher: MIT Press

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how ...

A New Framework for Intermediary Liability
  • Language: en
  • Pages: 237

A New Framework for Intermediary Liability

  • Categories: Law

A New Framework for Intermediary Liability presents a step-by-step framework for determining when internet intermediaries ought to have a duty to act to prevent copyright infringement on their platforms and services.

Lawless
  • Language: en
  • Pages: 221

Lawless

Because social media and technology companies rule the Internet, only a digital constitution can protect our rights online.

Women in Historical and Archaeological Video Games
  • Language: en
  • Pages: 376

Women in Historical and Archaeological Video Games

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Race, Culture and the Video Game Industry
  • Language: en
  • Pages: 148

Race, Culture and the Video Game Industry

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices co...

The Media and Communications in Australia
  • Language: en
  • Pages: 456

The Media and Communications in Australia

At a time when the traditional media have been reshaped by digital technologies and audiences have fragmented, people are using mediated forms of communication to manage all aspects of their daily lives as well as for news and entertainment. The Media and Communications in Australia offers a systematic introduction to this dynamic field. Fully updated and expanded, this fifth edition outlines the key media industries – from print, sound and television to film, gaming and public relations – and explains how communications technologies have changed the ways in which they now operate. It offers an overview of the key approaches to the field, including a consideration of Indigenous communica...

Touch Screen Theory
  • Language: en
  • Pages: 291

Touch Screen Theory

  • Type: Book
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  • Published: 2022-10-25
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  • Publisher: MIT Press

Technology companies claim to connect people through touchscreens, but by conflating physical contact with emotional sentiments, they displace the constructed aspects of devices and women and other oppressed individuals’ critiques of how such technologies function. Technology companies and device designers correlate touchscreens and online sites with physical contact and emotional sentiments, promising unmediated experiences in which the screen falls away in favor of visceral materiality and connections. While touchscreens are key elements of most people’s everyday lives, critical frameworks for understanding the embodied experiences of using them are wanting. In Touch Screen Theory, Mic...