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This book constitutes the refereed proceedings of the 24th International Conference on Collaboration and Technology, CRIWG 2018, held in Costa de Caparica, Portugal, in September 2018. The 11 revised full papers presented together with 6 short papers were carefully reviewed and selected from 32 submissions. The papers published in the proceedings of this year span dierent areas of collaborative computing research, from collaborative learning to collaboration through social media and virtual communities.
The four-volume set LNCS 8117-8120 constitutes the refereed proceedings of the 14th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2013, held in Cape Town, South Africa, in September 2013. The 57 papers included in the first volume are organized in topical sections on 3D navigation, 3D technologies - 3D object manipulation, augmented reality, cognitive workload, cognitive workload and decision support, creating effective 3D displays, cross-cultural, intercultural and social issues, data entry mechanisms and devices, design and evaluation, design and evaluation of prototypes, design to support creativity, designing for inclusiveness, designing with and for people with special needs, display manipulations, and diversity / ICT in social development.
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation. The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.
This book constitutes extended, revised and selected contributions from the Second International Conference on Geographical Information Systems Theory, Applications and Management, GISTAM 2016, held in Rome, Italy, in April 2016. The 10 papers presented in this volume were carefully reviewed and selected from a total of 33 submissions. They contribute to the understanding of relevant trends of current research on the topic, including urban and regional planning; water information systems; geospatial information and technologies; spatio-temporal database management; decision support systems; energy information systems; GPS, and location detection.
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any ...
This text reflects the interdisciplinary nature of GIS research and includes coverage of such themes as: virtual GIS; spatial analysis; artificial intelligence; spatial agents and fuzzy systems; and space-time GIS and GIS applications.
This book constitutes the refereed proceedings of the 25th International Conference, CRIWG+CollabTech 2019, held in Kyoto, Japan in September 2019. The 12 full papers presented in this book together with 8 work-in-progress papers were carefully reviewed and selected from 28 submissions, and the program also included an invited talk. This year presented a merger of the CRIWG and CollabTech conferences after having been jointly held since 2014. The papers published in this proceedings focus on innovative collaboration technologies and social computing.
This book constitutes the thoroughly refereed proceedings of the Third International Conference on Geographical Information Theory, Application and Management, GISTAM 2017, held in Porto, Portugal, in April 2017. The 11 full papers presented were carefully reviewed and selected from 70 submissions. The papers are centered around photogrammetry, spatio-temporal data acquisition, spectroscopy and spectroradiometry, hyperspectral imaging, Earth observation and satellite data, computational geometry, web applications, geographic information retrieval, urban and regional planning.
This volume constitutes the proceedings of the 28th International Conference on Collaboration Technologies and Social Computing, CollabTech 2022, held in Santiago, Chile during November 8–11, 2022. The 18 full and 4 work-in-process papers presented in this volume were selected from 37 submissions and underwent careful double-blind peer review. The papers focus on innovative technical, human and organizational approaches to expand collaboration support including computer science, management science, design science, cognitive and social science.
ISAmI is the International Symposium on Ambient Intelligence, and aims to bring together researchers from various disciplines that are interested in all aspects of Ambient Intelligence. The symposium provides a forum to present and discuss the latest results, innovative projects, new ideas and research directions, and to review current trends in this area. This volume presents the papers that have been accepted for the 2011 edition, both for the main event and workshop. The ISAmI workshop WoRIE promises to be a very interesting event that complements the regular program with an emerging topic on reliability of intelligent environments