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Medieval life meets Arthurian magic in a novel that transcends boundaries of time and age, appealing to children of 9+ and older readers alike. The winner of the Guardian Children's Fiction Prize and the Smarties Prize bronze award in 2001, this timeless novel is stunningly reissued for a new generation. The year is 1199, the place the Welsh Marches. Young Arthur de Caldicot is given a magical shining stone in which his legendary namesake is revealed. In 100 short chapters that brilliantly evoke life in a medieval manor, stories of the boy King Arthur begin to echo - and anticipate - the secrets and mysteries that emerge in his own life . . . "As bright and as vivid as the pictures in a Book of Hours. Deep scholarship, high imagination, and great gifts of storytelling have gone into this; I was spellbound." - Philip Pullman, The Guardian
In this unique guide to Britain's megalithic culture, rock n' roller Julian Cope provides an inspired fusion of travel, history, poetry, maps, field notes, and pure passion.
When two boys save an old man from robbers, they learn of a competition in Londinium to decide the next king of Britain. The elder, Kay, is determined to prove himself worthy as a knight or a king. The younger is Arthur, a farm boy through and through - until he sees the sword in the stone.
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playbook
Looks like a tramp. Says he's a King. Meet Arthur - Warrior, leader and Druid. An ex-squaddie and biker turned spiritual leader and parliamentary candidate. The bearer of the Sword of Britain. Once voted the tenth most outrageous man in Britain by Loaded magazine, following the incident where he was naked in the Royal Courts of Justice. He is also - some would say - the legendary King Arthur, returned at last, fighting to revive the Wasteland and renew these islands. Don't believe him? Come with him on adventures and quests, through fields and forests and sacred places, to the mythical Britain behind the facade of our empty consumer culture. Regardless of whether you believe he is who he say...
Welcome to the challenge. You're an absolute nobody here--nothing; a zero; a useless lump of meat filled with bones. You're but a delicious morsel for your antagonists and those who got lucky at the start. The only goal you can have in your miserable existence is to kick the bucket as soon as possible.
Something quite odd is happening in Second World--the planet's foremost MMORPG. Something that's causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game's toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong... The strong are scouring the virtual world for the culprit--the weirdest noob the game has ever seen.
Arthur Stone lives with his parents at the Malory House in London, England, who are Laura Malory and Linus Malory. He lives his brother Doug Malory. Arthur is a warlock who is an excellent warlock in witchcraft of black magic and white magic. His original parents were killed by a car accident. So, Arthur Stone was adopted at a young age. He was invited to Hogwart College for a stay of learning of witchcraft and Arthur Stone battles for the world cup at Hogwart College against "The Dark Lord" and "Laundrymolt." His friends such as Hufflepuff was his assistant with "The Book of Sorcery" and "The British Devil's Bible" and so read about Sorcery and Sorcerers.. The next upcoming book is "Gravestone."
Once labeled the “lot that laugher built,” the Hal Roach Studios launched the comedic careers of such screen icons as Harold Lloyd, Our Gang, and Laurel and Hardy. With this stable of stars, the Roach enterprise operated for forty-six years on the fringes of the Hollywood studio system during a golden age of cinema and gained notoriety as a producer of short comedies, independent features, and weekly television series. Many of its productions are better remembered today than those by its larger contemporaries. In A History of the Hal Roach Studios, Richard Lewis Ward meticulously follows the timeline of the company’s existence from its humble inception in 1914 to its close in 1960 and,...