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From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
As monster theory highlights, monsters are cultural symbols, guarding the borders that society creates to protect its values and norms. Adolescence is the time when one explores and aims at crossing borders to learn the rules of the culture that one will fit into as an adult. Exploring the roles of monsters in coming-of-age narratives and the need to confront and understand the monstrous, this work explores recent developments in the presentation of monsters--such as the vampire, the zombie, and the man-made monster--in maturation narratives, then moves on to discuss monsters inhabiting the psychic landscapes of child characters. Finally, it touches on monsters in science fiction, in which facing the monstrous is a variation of the New World narrative. Discussions of novels by M. R. Carey, Suzanne Collins, Neil Gaiman, Theodora Goss, Daryl Gregory, Sarah Maria Griffin, Seanan McGuire, Stephenie Meyer, Patrick Ness, and Jon Skovron are complemented by analysis of television series, such as Buffy the Vampire Slayer and Westworld.
Lewis Carroll's Alice's Adventures in Wonderland (1865) and Through the Looking-Glass (1871) and Carlo Collodi's Le Avventure di Pinocchio (1883) are among the most influential classics of children's literature. Firmly rooted in their respective British and Italian national cultures, the Alice and Pinocchio stories connected to a worldwide audience almost like folktales and fairy tales and have become fixtures of postmodernism. Although they come from radically different political and social backgrounds, the texts share surprising similarities. This comparative reading explores their imagery and history, and discusses them in the broader context of British and Italian children's stories.
The media vampire has roots throughout the world, far beyond the shores of the usual Dracula-inspired Anglo-American archetypes. Depending on text and context, the vampire is a figure of anxiety and comfort, humor and fear, desire and revulsion. These dichotomies gesture the enduring prevalence of the vampire in mass culture; it can no longer articulate a single feeling or response, bound by time and geography, but is many things to many people. With a global perspective, this collection of essays offers something new and different: a much needed counter-narrative of the vampire's evolution in popular culture. Divided by geography, this text emphasizes the vampiric as a globetrotting citizen du monde rather than an isolated monster.
From the Star Wars expanded universe to Westworld, the science fiction western has captivated audiences for more than fifty years. These twelve new essays concentrate on the female characters in the contemporary science fiction western, addressing themes of power, agency, intersectionality and the body. Discussing popular works such as Fringe, Guardians of the Galaxy and Mass Effect, the essayists shed new light on the gender dynamics of these beloved franchises, emphasizing inclusion and diversity with their critical perspectives.
Regency England was a pivotal time of political uncertainty, with a changing monarchy, the Napoleonic Wars, and a population explosion in London. In Susanna Clarke's fantasy novel Jonathan Strange and Mr. Norrell, the era is also witness to the unexpected return of magic. Locating the consequences of this eruption of magical unreason within the context of England's imperial history, this study examines Merlin and his legacy, the roles of magicians throughout history, the mythology of disenchantment, the racism at work in the character of Stephen Black, the meaning behind the fantasy of magic's return, and the Englishness of English magic itself. Looking at the larger historical context of magic and its links to colonialism, the book offers both a fuller understanding of the ethical visions underlying Clarke's groundbreaking novel of madness intertwined with magic, while challenging readers to rethink connections among national identity, rationality, and power.
Frank Herbert's Dune is one of the most well-known science fiction novels of all time, and it is often revered alongside time-honored classics like The Lord of the Rings. Unlike Tolkien's work, the Dune series has received remarkably little academic attention. This collection includes fourteen new essays from various academic disciplines--including philosophy, political science, disability studies, Islamic theology, environmental studies, and Byzantine history--that examine all six of Herbert's Dune books. As a compendium, it asserts that a multidisciplinary approach to the texts can lead to fresh discoveries. Also included in this collection are an introduction by Tim O'Reilly, who authored one of the first critical appraisals of Herbert's writings in 1981, and a comprehensive bibliography of essential primary and secondary sources.
This companion to Frank Herbert's six original Dune novels--Dune, Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune and Chapterhouse: Dune--provides an encyclopedia of characters, locations, terms and other elements, and highlights the series' underrated aesthetic integrity. An extensive introduction discusses the theme of ecology, chaos theory concepts and structures, and Joseph Campbell's monomyth in Herbert's narratives.
While all fiction uses words to construct models of the world for readers, nowhere is this more obvious than in fantasy fiction. Epic fantasy novels create elaborate secondary worlds entirely out of language, yet the writing style used to construct those worlds has rarely been studied in depth. This book builds the foundations for a study of style in epic fantasy. Close readings of selected novels by such writers as Steven Erikson, Ursula Le Guin, N. K. Jemisin and Brandon Sanderson offer insights into the significant implications of fantasy's use of syntax, perspective, paratexts, frame narratives and more. Re-examining critical assumptions about the reading experience of epic fantasy, this work explores the genre's reputation for flowery, archaic language and its ability to create a sense of wonder. Ultimately, it argues that epic fantasy shapes the way people think, examining how literary representation and style influence perception.
After they are pulled 70,000 light-years away from Alpha Quadrant, the captain and crew of Star Trek: Voyager must travel homeward while exploring new challenges to their relationships, views of others, and themselves. As the first extended, critical study dedicated to Star Trek: Voyager, this book examines how the series uses the physical distance from the crew's home quadrant and the effect this has on the dynamics among community formation, self-creation and a sense of place. Chapters cover topics such as time travel, leadership models, interspecies relationships, the impact of trauma, models of self-creation and individuality, environmental influences on groups and individuals, memory, nostalgia, and how spiritual experiences affect people. The holographic Doctor and the former Borg, Seven of Nine, stand out as complex and boundary-stretching figures.