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Serious Games
  • Language: en
  • Pages: 302

Serious Games

  • Type: Book
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  • Published: 2018-10-30
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  • Publisher: Springer

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

Serious Games
  • Language: en
  • Pages: 269

Serious Games

This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.

Serious Games
  • Language: en
  • Pages: 490

Serious Games

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Serious Games
  • Language: en
  • Pages: 344

Serious Games

  • Type: Book
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  • Published: 2017-11-14
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  • Publisher: Springer

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

Entertainment Computing and Serious Games
  • Language: en
  • Pages: 491

Entertainment Computing and Serious Games

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Serious Games
  • Language: en
  • Pages: 460

Serious Games

This book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.

Recent Developments in Therapeutic Drug Monitoring and Clinical Toxicology
  • Language: en
  • Pages: 807

Recent Developments in Therapeutic Drug Monitoring and Clinical Toxicology

  • Type: Book
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  • Published: 2023-06-14
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  • Publisher: CRC Press

Papers from the Second International Conference on TDM Toxicology (date and place not stated) describe research on various aspects of therapeutic monitoring pharmacology, selected high-performance liquid chromatographic methods, antiepileptics, substances subject to abuse, inorganics. Over 100 contr

Mensch und Computer 2017 - Tagungsband
  • Language: de
  • Pages: 466

Mensch und Computer 2017 - Tagungsband

Die Mensch und Computer ist eine vom Fachbereich Mensch-Computer-Interaktion der Gesellschaft für Informatik (GI) initiierte und seit 2001 jährlich stattfindende Fachtagungsreihe zu Mensch-Computer-Interaktion. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion, Computer-Supported Cooperative Work und Gestaltung interaktiver Medien. Spielend einfach interagieren - das Motto der Mensch und Computer 2017 deutet in unterschiedliche Richtungen: Einerse...