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Music, Technology, Innovation: Industry and Educational Perspectives draws upon cutting-edge practice in the use of technology from both a pedagogical and industry perspective. Situated within the latest research, this edited volume explores technological innovation from a musical perspective, examines current trends within the industry, and carefully considers them from an educational perspective. Noted throughout history, music education is responsive to industry innovations. However, emerging technologies often begin with over-hyped promises before they move through various phases of development and are then repurposed for learning and teaching. Educators can adopt an innovation and devel...
Compiled by an international array of musical and technical specialists, this book deals with some of the most important topics in modern musical signal processing. Beginning with basic concepts, and leading to advanced applications, it covers such essential areas as sound synthesis (including detailed studies of physical modelling and granular synthesis) ,control signal synthesis, sound transformation (including convolution), analysis/resynthesis (phase vocodor, wavelets, analysis by chaotic functions), object-oriented and artificial intelligence representations, musical interfaces and the integration of signal processing techniques in concert performance.
From the Minds of Jazz Musicians, Volume II is a follow-up to Volume I’s celebration of contemporary jazz artists who have toiled, struggled and succeeded in finding their creative space. Volume II was developed through transcribing and editing selected interviews with 29 jazz artists, conducted by the author since 2011, along with a historical essay on each artist. The interviews feature musicians from a broad range of musical styles and experiences, with their beginnings ranging from the 50s to the early 80s. Topics range from biographical life histories to descriptions of mentor relationships, revealing the important life lessons they learned along the way. With the goal to discover the person behind the persona, the author elicits conversations that speak of the creative process, mining the individualistic perspectives of seminal artists who witnessed history in the making. By comparing and contrasting each artist’s perspective to discover similarities in their career paths. these volumes are an important research tool for students and academics, offering direct information from leading figures in the jazz world.
Multimedia Communications is at the core of the advanced interactive services that make up today's Information Society. Videoconferencing, teleworking, teleshopping and video-on-demand will benefit from developments in broadband and mobile telecommunication systems, intelligent multimedia terminals and digital signal processing. The latest research findings from these fields are presented here in the proceedings of the 10th Tyrrhenian Workshop on Digital Communications, held in Ischia, Italy, September 19 98. Focus is placed on the following four areas: Signal Processing for Multimedia Communications. Modeling, Analysis and Simulation of Multimedia Traffic Sources. Access Techniques. Multimode Multimedia Terminals. In particular, multimedia services and applications are presented. This comprehensive collection of papers will enable the reader to keep pace with the rapid changes that are taking place in this field. Experts have co-operated with top research centers worldwide, on an academic and industrial level, to make this an up-to-date reference volume for all those who are concerned with technological advances in Multimedia Distributed Systems.
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
There has been much excitement over the emergence of new mathematical techniques for the analysis and control of nonlinear systems. In addition, great technological advances have bolstered the impact of analytic advances and produced many new problems and applications which are nonlinear in an essential way. This book lays out in a concise mathematical framework the tools and methods of analysis which underlie this diversity of applications.
The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual A...
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.
Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.
Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.