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"This publication is accompanied by a DVD with documentaries, sound, images and animations from Intimate Transactions."--Inside front cover.
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Open Content Licensing: Cultivating the Creative Commons brings together papers from some of the most prominent thinkers of our time on the internet, law and the importance of open content licensing in the digital age.
This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on Virtual Systems and Multimedia, VSMM 2007, held in Brisbane, Australia, in September 2007. The 18 revised full papers presented were carefully reviewed and selected from 97 initial submissions during two rounds of reviewing and improvement. The papers put a special focus on virtual heritage and virtual cultures, virtual environments and virtual experiences, as well as on applied technologies and systems.
"This multiple-volume publication advances the emergent field of mobile computing offering research on approaches, observations and models pertaining to mobile devices and wireless communications from over 400 leading researchers"--Provided by publisher.
In the great digital era, we are witnessing many rapid scientific and technological developments in human-centered, seamless computing environments, interfaces, devices and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best characterized as Active Media Technology (AMT), a new area of intelligent information technology and computer science that emphasizes the proactive, seamless roles of interfaces and systems as well as new media in all aspects of digital life. An AMT based computer system offers services that enable the rapid design, implementation, deploying and support of customized solutions. This boo...
This book provides an overview of key legal issues facing e-Research: data exchange and data management, collaborative endeavour, the role and operation of privacy law, and commercialisation.
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Open Content Licensing: Cultivating the Creative Commons brings together papers from some of the most prominent thinkers of our time on the internet, law and the importance of open content licensing in the digital age. Drawing on material presented at the Queensland University of Technology conference of January 2005, the text provides a snapshot of the thoughts of over 30 Australian and international experts on topics surrounding the international Creative Commons movement, from the landmark Eldred v Ashcroft copyright term decision to the legalities of digital sampling in a remix world. Open Content Licensing is a joint publication of Sydney University Press, Queensland University of Technology and CCI.