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Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
  • Language: en
  • Pages: 540

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

  • Type: Book
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  • Published: 2009-04-30
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  • Publisher: IGI Global

Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies
  • Language: en
  • Pages: 626

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

  • Type: Book
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  • Published: 2013-01-31
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  • Publisher: IGI Global

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
  • Language: en
  • Pages: 358

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

  • Type: Book
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  • Published: 2010-05-31
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  • Publisher: IGI Global

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Psychology of Gaming
  • Language: en

Psychology of Gaming

The idea that such pervasive and ever-growing immersion in digital gaming affects gamers real life seems obvious and is the focus of this volume. A wide range of topics was collected under the 'Psychology of Gaming' header. The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games.

Journal of Korean Medical Science
  • Language: en
  • Pages: 614

Journal of Korean Medical Science

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

None

Official Gazette of the United States Patent and Trademark Office
  • Language: en
  • Pages: 1392

Official Gazette of the United States Patent and Trademark Office

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

None

Handbook of Research on User Interface Design and Evaluation for Mobile Technology
  • Language: en
  • Pages: 644

Handbook of Research on User Interface Design and Evaluation for Mobile Technology

  • Type: Book
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  • Published: 2008
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  • Publisher: Unknown

"This book provides students, researchers, educators, and practitioners with a compendium of research on the key issues surrounding the design and evaluation of mobile user interfaces, such as the physical environment and social context in which a device is being used and the impact of multitasking behavior typically exhibited by mobile-device users"--Provided by publisher.

Final Report
  • Language: en
  • Pages: 224

Final Report

  • Type: Book
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  • Published: 1986
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  • Publisher: Unknown

None

Index of Patents Issued from the United States Patent and Trademark Office
  • Language: en
  • Pages: 4160

Index of Patents Issued from the United States Patent and Trademark Office

  • Type: Book
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  • Published: Unknown
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  • Publisher: Unknown

None

Dissertation Abstracts International
  • Language: en
  • Pages: 300

Dissertation Abstracts International

  • Type: Book
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  • Published: 2005
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  • Publisher: Unknown

None