Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

Longman New Universal Dictionary
  • Language: en
  • Pages: 1262

Longman New Universal Dictionary

  • Type: Book
  • -
  • Published: 1982
  • -
  • Publisher: Unknown

None

FASIHI YA KISWAHILI
  • Language: sw
  • Pages: 123

FASIHI YA KISWAHILI

Fasihi ya kiswaili ni kitabu kilichoandikwa kwa mtindo mwepesi na rahisi kusomeka. Kitabu hiki kinachunguza vipengele vya kimsingi vya fasihi simulizi na fasihi andishi kwa undani unaopatikana kwa nadra sana katika vitabu vilivyochapishwa.Je,Kuna tofauti gani kati ya fasihi simulizi na andishi? Je, ni zipi tanzu kuu za fasihi simulizi? Je, ngomezi ni nini? Je, zipi tanzu kuu za fasihi andishi? Je. kuna tofauti gani kati ya fani ya maudhui, dhamira na maudhui. ujumbe na falsafa?Haya ni baadhi ya maswali yanayojibiwa kwa njia ya Kuvutia na inayoeleweka vizuri sana. Mtindo wa fasihi ya kiswahili, pamoja na undani wake, unalifanya somo la fasihi kuwa na mvuto mkubwa na kuweza kueleweka vyema kuliko ilivyokuwa kabla. Ni kitabu cha lazima kwa wanafunzi na waalimu,a upili, vyuo vya ualimu na vyuo vikuu,na mtu binafsi

The Lion and the Thistle
  • Language: en
  • Pages: 418

The Lion and the Thistle

  • Type: Book
  • -
  • Published: 1993
  • -
  • Publisher: Unknown

None

The Aesthetic of Play
  • Language: en
  • Pages: 335

The Aesthetic of Play

  • Type: Book
  • -
  • Published: 2021-02-02
  • -
  • Publisher: MIT Press

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Reforming the Scottish Parish
  • Language: en
  • Pages: 290

Reforming the Scottish Parish

The Protestant Reformation of 1560 is widely acknowledged as being a watershed moment in Scottish history. However, whilst the antecedents of the reform movement have been widely explored, the actual process of establishing a reformed church in the parishes in the decades following 1560 has been largely ignored. This book helps remedy the situation by examining the foundation of the reformed church and the impact of Protestant discipline in the parishes of Fife. In early modern Scotland, Fife was both a distinct and important region, containing a preponderance of coastal burghs as well as St Andrews, the ecclesiastical capital of medieval Scotland. It also contained many rural and inland par...

Synthetic Aesthetics
  • Language: en
  • Pages: 372

Synthetic Aesthetics

  • Categories: Art
  • Type: Book
  • -
  • Published: 2014-02-28
  • -
  • Publisher: MIT Press

As synthetic biology transforms living matter into a medium for making, what is the role of design and its associated values?