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Digital Cinematography presents computer animators with the tools and techniques at their disposal to give their animation the look and feel of a real Hollywood movie. Starting with the basics of lighting, camera movement, and genre, the book teaches how to effectively create interior and exterior lighting, how to light characters to invoke a mood or theme, and even how to create special effects. For animators who would like to create 3D computer games, this book illustrates how to light scenes effectively as well as how to cover up modeling and texturing mistakes. This book is an invaluable guide to the cinematic art of computer animation. Key Features * Exercises and examples focus on the ...
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Capturing the state of the art of the interplay between positivity, noncommutative analysis, and related areas including partial differential equations, harmonic analysis, and operator theory, this volume was initiated on the occasion of the Delft conference in honour of Ben de Pagter's 65th birthday. It will be of interest to researchers in positivity, noncommutative analysis, and related fields. Contributions by Shavkat Ayupov, Amine Ben Amor, Karim Boulabiar, Qingying Bu, Gerard Buskes, Martijn Caspers, Jurie Conradie, Garth Dales, Marcel de Jeu, Peter Dodds, Theresa Dodds, Julio Flores, Jochen Glück, Jacobus Grobler, Wolter Groenevelt, Markus Haase, Klaas Pieter Hart, Francisco Hernánd...
Includes Part 1, Number 2: Books and Pamphlets, Including Serials and Contributions to Periodicals July - December)
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