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F**k Work, Let's Play
  • Language: en
  • Pages: 305

F**k Work, Let's Play

  • Type: Book
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  • Published: 2020-08-21
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  • Publisher: Pearson UK

‘A compelling 10-step escape from corporate life that could spell a rash of resignation letters’ – Sunday Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? It’s time to say ‘enough’. The world has changed. It’s now possible for anyone to make a living from doing the things they love. The only problem is that no one has shown you how. Until now. Based on life-changing ideas and tools proven with tens of thousands of people over the last decade, F**k Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned a passion into a living – or even a multi-million-pound business – you’ll discover 10 secrets to transform your working life, starting today. There’s no need to suffer unfulfilling work a moment longer. Whether you want to start a business, create your ideal job, or change the world, F**k Work, Let’s Play is your guide to doing what you love and getting paid for it.

FUN!
  • Language: en
  • Pages: 135

FUN!

  • Type: Book
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  • Published: 2016-04-30
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  • Publisher: Springer

Combining media effects with aesthetic approaches this book offers the first substantial, systematic and coherent account of fun and its importance. But what exactly is fun and what purposes does it serve? Fun is a vital element of entertainment, and entertainment is the most important form of culture in modern Western democracies. It demonstrates that fun is at the heart of entertainment's effects – entertainment both offers its consumers fun and provides them with the intellectual materials to think about the nature of fun. More than this, the book argues that entertainment shows us that fun – pleasure without purpose – is at the heart of living a good life. Illustrated with detailed examples from entertainment – from the Urban Dictionary to The Simpsons, to the Culture novels of Iain M Banks – this book is intelligent, original, and even (dare we say it) fun.

Cult Collectors
  • Language: en
  • Pages: 225

Cult Collectors

  • Type: Book
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  • Published: 2014-02-24
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  • Publisher: Routledge

Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as po...

Media, Sustainability and Everyday Life
  • Language: en
  • Pages: 245

Media, Sustainability and Everyday Life

  • Type: Book
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  • Published: 2019-04-04
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  • Publisher: Springer

This book analyses representations of sustainable everyday life across advertising, eco-reality television, newspapers, magazines and social media. It foregrounds the discursive and networked basis of sustainability and demonstrates how such media representations connect the home and local community to broader political, social and economic contexts. The book shows how green lifestyle media negotiate issues of sustainability in varying ways, reproducing the logic of existing consumer society while also sometimes providing projections of a more environmentally friendly existence. In this way, the book argues that everyday lifestyles are not an irredeemable problem for environmentalism but an important site of environmental politics.

Entertainment Industries
  • Language: en
  • Pages: 177

Entertainment Industries

  • Type: Book
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  • Published: 2014-06-11
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  • Publisher: Routledge

Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works. Entertainment is audience-centred culture. The Entertainment Industries are a uniquely interdisciplinary collection of evolving businesses that openly monitor evolving cultural trends and work within them. The producers of entertainment – central to that practice– are the new artists. They understand audiences and combine creative, business and legal skills in order to produce cultural products that cater to them. Entertainment Industries describes the characteristics of entertainment, the systems that produce it, and the role of producers and audiences in its development, as well as explaining the importance of this area of study, and how it might be better integrated into Universities. This book was originally published as a special issue of Continuum: Journal of Media & Cultural Studies.

Remembering Television
  • Language: en
  • Pages: 270

Remembering Television

This path-breaking book extends our knowledge of the social and cultural impacts of television, asking new questions about the ways television’s technologies and programming have been experienced, understood and remembered. Television has served as a companion to the historical events that have unfolded in our everyday lives both on and off the screen, and its presence is intricately bound up in our memories of the past and actions in the present. As this volume demonstrates, the influence of television over individual and family behaviours, national identity and ideas of global citizenship is complex and wide-ranging. Drawing upon recent developments in memory studies, history, media and ...

Design a Better Business
  • Language: en
  • Pages: 277

Design a Better Business

This book stitches together a complete design journey from beginning to end in a way that you’ve likely never seen before, guiding readers (you) step-by-step in a practical way from the initial spark of an idea all the way to scaling it into a better business. Design a Better Business includes a comprehensive set of tools (over 20 total!) and skills that will help you harness opportunity from uncertainty by building the right team(s) and balancing your point of view against new findings from the outside world. This book also features over 50 case studies and real life examples from large corporations such as ING Bank, Audi, Autodesk, and Toyota Financial Services, to small startups, incubators, and social impact organizations, providing a behind the scenes look at the best practices and pitfalls to avoid. Also included are personal insights from thought leaders such as Steve Blank on innovation, Alex Osterwalder on business models, Nancy Duarte on storytelling, and Rob Fitzpatrick on questioning, among others.

The Emu
  • Language: en
  • Pages: 740

The Emu

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

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Can We All Get Along?
  • Language: en
  • Pages: 232

Can We All Get Along?

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Fireman's Fund Record
  • Language: en
  • Pages: 722

Fireman's Fund Record

  • Type: Book
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  • Published: 1940
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  • Publisher: Unknown

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