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Semiotics
  • Language: en
  • Pages: 550

Semiotics

This series of HANDBOOKS OF LINGUISTICS AND COMMUNICATION SCIENCE is designed to illuminate a field which not only includes general linguistics and the study of linguistics as applied to specific languages, but also covers those more recent areas which have developed from the increasing body of research into the manifold forms of communicative action and interaction. For "classic" linguistics there appears to be a need for a review of the state of the art which will provide a reference base for the rapid advances in research undertaken from a variety of theoretical standpoints, while in the more recent branches of communication science the handbooks will give researchers both an verview and ...

Signs of Work
  • Language: en
  • Pages: 420

Signs of Work

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The Computer as Medium
  • Language: en
  • Pages: 514

The Computer as Medium

Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of ...

Computers and Writing
  • Language: en
  • Pages: 397

Computers and Writing

Patrik O'Brian Holt Heriot-Watt University After speech, writing is the most common form of human communication and represents the cornerstone of our ability to preserve and record information. Writing, by its very definition, requires artifacts in the form of tools to write with and a medium to write on. Through history these artifacts have ranged from sticks and clay tablets, feather and leather, crude pens and paper, sophisticated pens and paper, typewriters and paper; and electronic devices with or without paper. The development of writing tools has straightforward objectives, to make writing easier and more effective and assist in distributing written communication fast and efficiently....

Mathematics and the Body
  • Language: en
  • Pages: 287

Mathematics and the Body

This book expands the landscape of research in mathematics education by analyzing how the body influences mathematical thinking.

Unsolved Problems in Stellar Evolution
  • Language: en
  • Pages: 780

Unsolved Problems in Stellar Evolution

The most comprehensive and up-to-date survey available on stellar structure and evolution, with a special emphasis on currently unsolved problems.

A Theory of Computer Semiotics
  • Language: en
  • Pages: 428

A Theory of Computer Semiotics

Semiotics is the science of signs: graphical, such as pictures; verbal (writing or sounds); or others such as body gestures and clothes. Computer semiotics studies the special nature of computer-based signs and how they function in use. This 1991 book is based on ten years of empirical research on computer usage in work situations and contains material from a course taught by the author. It introduces basic traditional semiotic concepts and adapts them so that they become useful for analysing and designing computer systems in their symbolic context of work. It presents a novel approach to the subject, rich in examples, in that it is both theoretically systematic and practical. The author refers to and reinterprets techniques already used so that readers can deepen their understanding. In addition, it offers new techniques and a consistent perspective on computer systems that is particularly appropriate for new hardware and software (e.g. hypermedia) whose main functions are presentation and communication. This is a highly important work whose influence will be wide and longlasting.

The Composition of Video Games
  • Language: en
  • Pages: 243

The Composition of Video Games

  • Type: Book
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  • Published: 2019-10-11
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  • Publisher: McFarland

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

From Teams to Knots
  • Language: en

From Teams to Knots

Teams are commonly celebrated as efficient and humane ways of organizing work and learning. By means of a series of in-depth case studies of teams in the United States and Finland over a time span of more than 10 years, this book shows that teams are not a universal and ahistorical form of collaboration. Teams are best understood in their specific activity contexts and embedded in historical development of work. Today, static teams are increasingly replaced by forms of fluid knotworking around runaway objects that require and generate new forms of expansive learning and distributed agency. This book develops a set of conceptual tools for analysis and design of transformations in collaborative work and learning.

Information, Organisation and Technology
  • Language: en
  • Pages: 357

Information, Organisation and Technology

Organisational semiotics is a discipline that is concerned with the interrelationships between individuals and groups, and between humans and technology, functioning in organisations and society. Organisational semiotics opens up the prospect of theory-building and the development of new methods and techniques to gain insights into organised behaviour and enacted social practices, in the presence and absence of various technologies. It shares common interests with many other approaches to information and organisations, such as computer science, computational semiotics, organisational engineering, and language action perspective. The common vision shared by these approaches is to treat organi...