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Digital Delirium
  • Language: en
  • Pages: 340

Digital Delirium

Digital Delirium is a manifest against the right-wing politics of cyberlibertarianism and for rewiring the question of ethics to digital reality. Bringing together the most creative minds of the digital generation, it explores what is lost and what is gained by being digital.

Legends in Limestone
  • Language: en
  • Pages: 241

Legends in Limestone

  • Categories: Art

Whereas twelfth-century pilgrims flocked to the church of St-Lazare in Autun to visit the relics of its patron saint, present-day pilgrims journey there to admire its superb sculpture, said to have been created by the artist Gislebertus whose name is inscribed above one of the church doors. These two cults, of sculptor and of saint, form points of departure and arrival for Linda Seidel's study. Legends in Limestone reveals how "Gislebertus, sculptor" was discovered and subsequently sanctified over the course of the last century. Seidel makes a compelling case for the identification of the name with an ancestor of the local ducal family, invoked for his role in the acquisition of the precious relics. With the aid of evidence drawn from the richly carved decoration of the building, she demonstrates how medieval visitors would have read a different holy narrative in the church fabric, one that constructed before their eyes an account of their patron saint's life. Legends in Limestone, an absorbing study of one of France's most revered medieval monuments, provides fresh insights into modern and medieval interpretive practices.

Space and Time Visualisation
  • Language: en
  • Pages: 324

Space and Time Visualisation

  • Type: Book
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  • Published: 2016-07-19
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  • Publisher: Springer

This book explores expertise relevant for two working groups of NeDiMAH, a European Science Foundation (ESF) funded Research Networking Programme. It examines mapping methods, procedures, tools, criticism, awareness, challenges and solutions around the concepts of “Space and Time” and “Information Visualization”. The chapters explore digital methods in the representation of natural disasters, industrial design, cultural, and the history of architecture. The conclusions link to related research and present suggestions for further work including representing landscape not just as another 3D model but as historic evolution with specialised tools.

Privacy, Data Protection and Cybersecurity in Europe
  • Language: en
  • Pages: 150

Privacy, Data Protection and Cybersecurity in Europe

  • Type: Book
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  • Published: 2017-03-31
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  • Publisher: Springer

This book offers a comparative perspective on data protection and cybersecurity in Europe. In light of the digital revolution and the implementation of social media applications and big data innovations, it analyzes threat perceptions regarding privacy and cyber security, and examines socio-political differences in the fundamental conceptions and narratives of privacy, and in data protection regimes, across various European countries. The first part of the book raises fundamental legal and ethical questions concerning data protection; the second analyses discourses on cybersecurity and data protection in various European countries; and the third part discusses EU regulations and norms intended to create harmonized data protection regimes.

Writing and Unwriting (Media) Art History
  • Language: en
  • Pages: 369

Writing and Unwriting (Media) Art History

  • Categories: Art
  • Type: Book
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  • Published: 2015-09-11
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  • Publisher: MIT Press

A critical mapping of the multiplicities of Finnish artist and technology pioneer Erkki Kurenniemi—composer of electronic music, experimental filmmaker, inventor, collector, futurologist. Over the past forty years, Finnish artist and technology pioneer Erkki Kurenniemi (b. 1941) has been a composer of electronic music, experimental filmmaker, computer animator, roboticist, inventor, and futurologist. Kurenniemi is a hybrid—a scientist-humanist-artist. Relatively unknown outside Nordic countries until his 2012 Documenta 13 exhibition, ”In 2048,” Kurenniemi may at last be achieving international recognition. This book offers an excavation, a critical mapping, and an elaboration of Kure...

The Sculptural in the (Post-)Digital Age
  • Language: en
  • Pages: 242

The Sculptural in the (Post-)Digital Age

  • Categories: Art

Digital technologies have profoundly impacted the arts and expanded the field of sculpture since the 1950s. Art history, however, continues to pay little attention to sculptural works that are conceived and ‘materialized’ using digital technologies. How can we rethink the artistic medium in relation to our technological present and its historical precursors? A number of theoretical approaches discuss the implications of the so-called ‘Aesthetics of the Digital’, referring, above all, to screen-based phenomena. For the first time, this publication brings together international and trans-historical research perspectives to explore how digital technologies re-configure the understanding of sculpture and the sculptural leading into the (post-)digital age. Up-to-date research on digital technologies’ expansion of the concept of sculpture Linking historical sculptural debates with discourse on the new media and (post-)digital culture

Automotive Prosthetic
  • Language: en
  • Pages: 362

Automotive Prosthetic

  • Categories: Art

In the twenty-first century, we are continually confronted with the existential side of technology—the relationships between identity and the mechanizations that have become extensions of the self. Focusing on one of humanity’s most ubiquitous machines, Automotive Prosthetic: Technological Mediation and the Car in Conceptual Art combines critical theory and new media theory to form the first philosophical analysis of the car within works of conceptual art. These works are broadly defined to encompass a wide range of creative expressions, particularly in car-based conceptual art by both older, established artists and younger, emerging artists, including Ed Ruscha, Martha Rosler, Richard P...

The Mechanism of Speech
  • Language: en
  • Pages: 219

The Mechanism of Speech

In the late eighteenth century Hungarian inventor Wolfgang von Kempelen, inspired by the success of his Mechanical Turk, which purported to be an automaton capable of playing chess, set out to create a machine that could actually speak, simulating the organs of speech by means of a series of bellows, pipes, and valves. His narrative of his efforts, together with a typically Enlightenment-era exposition of properties of human languages, appeared in slightly different German and French versions in 1791. The present work represents the first English-language translation of the French edition, augmented with linguistic and bibliographical information lacking in the original.

Digital Art
  • Language: en
  • Pages: 525

Digital Art

  • Categories: Art

Digital art, along with the technological developments of its medium, has rapidly evolved from the digital revolution into the social media era and to the postdigital and post-Internet landscape. This new, expanded edition of this invaluable overview of the medium traces the emergence of artificial intelligence, augmented and mixed realities, and Non-Fungible Tokens (NFTs), and surveys themes explored by digital artworks in the areas of activism, networks and telepresence, and ecological art and the Anthropocene. Christiane Paul considers all forms of digital art, focusing on the basic characteristics of their aesthetic language and their technological and art-historical evolution. By looking at the ways in which internet art, digital installation, software art, AR and VR haveemerged as recognized artistic practices, Digital Art is an essential critical guide.

The Museum in the Digital Age
  • Language: en
  • Pages: 130

The Museum in the Digital Age

  • Categories: Art

The current “digital revolution” or “digital era” has affected most of the realms of today’s world, particularly the domains of communication and the creation, safeguarding and transmission of knowledge. Museums, whose mission is to be open to the public and to acquire, conserve, research, communicate and exhibit the heritage of humanity, are thus directly concerned by this revolution. This collection highlights the manner in which museums and curators tackle the challenges of digital technology. The contributions are divided into four groups that illustrate the extent of the impact of digital technologies on museums: namely, exhibitions devoted to new media or mounted with the use of new media; the hidden face of the museum and the conservation of digital works of art; cultural mediation and the communication and promotion of museums using digital tools; and the legal aspects of the digitalisation of content, whether for creative purposes or preservation.