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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 10.0px Arial} This book examines the theories relevant to the development of skills necessary for effective participation in competition moots. By consideration of underlying theories the authors develop unique models of the skills of the cognitive, psychomotor and affective domains and effective team dynamics; and emphasise the importance of written submissions. The authors use this analysis to develop a unique integrated model that informs the process of coaching moot teams according to reliable principles.
Since its first volume in 1960, Advances in Computers has presented detailed coverage of innovations in hardware and software and in computer theory, design, and applications. It has also provided contributors with a medium in which they can examine their subjects in greater depth and breadth than that allowed by standard journal articles. As a result, many articles have become standard references that continue to be of significant, lasting value despite the rapid growth taking place in the field.Volume 47 contains seven chapters. The first four cover artificial intelligence, which is the use of technology to perform tasks generally assumed to require human thinking. These chapters present natural language processing, visualization, and self-replication as machine implementations of human activities. The remaining three chapters cover other recent advances that are important to the information processing field.
Meta-Xenakis offers readers a comprehensive collection of insights into the history, works and legacy of Iannis Xenakis, one of the twentieth century’s most significant creative figures. It presents a transcontinental engagement with his life and output, focusing as much on the impact of the questions he posed as on the accomplishments of his body of work. This volume evolved out of the multi-modal, international Meta-Xenakis Consortium’s artistic and scholarly events commemorating his centenary. Informative and comprehensive, contributions span subjects including music composition, creative pedagogy, aesthetics, game theory, architecture, and the social and political contexts in which X...
This is a collection of articles, many written by people who worked with Mandelbrot, memorializing the remarkable breadth and depth of his work in science and the arts. Contributors include mathematicians, physicists, biologists, economists, and engineers, as expected; and also artists, musicians, teachers, an historian, an architect, a filmmaker, and a comic. Some articles are quite technical, others entirely descriptive. All include stories about Benoit.Also included are chapters on fractals and music by Charles Wuorinen and by Harlan Brothers, on fractals and finance by Richard Hudson and by Christian Walter, on fractal invisibility cloaks by Nathan Cohen, and a personal reminiscence by Aliette Mandelbrot.While he is known most widely for his work in mathematics and in finance, Benoit influenced almost every field of modern intellectual activity. No other book captures the breadth of all of Benoit's accomplishments.
Artificial intelligence (AI) is a dynamic field that is constantly expanding into new application areas, discovering new research challenges and facilitating the devel- ment of innovative products. Today’s information overload and rapid technological advancement raise needs for effective management of the complexity and heteroge- ity of knowledge, for intelligent and adaptable man–machine interfaces and for pr- ucts and applications that can learn and take decisions by themselves. Although the mystery of human-level intelligence has just started to be uncovered in various int- disciplinary fields, AI is inspired by the respective scientific areas to explore certain theories and models th...
This is volume 79 of Advances in Computers. This series, which began publication in 1960, is the oldest continuously published anthology that chronicles the ever- changing information technology field. In these volumes we publish from 5 to 7 chapters, three times per year, that cover the latest changes to the design, development, use and implications of computer technology on society today. - Covers the full breadth of innovations in hardware, software, theory, design, and applications - Many of the in-depth reviews have become standard references that continue to be of significant, lasting value in this rapidly expanding field
This book constitutes the refereed joint proceedings of six workshops on evolutionary computing, EvoWorkshops 2005, held in Lausanne, Switzerland in March/April 2005. The 56 revised full papers presented were carefully reviewed and selected from a total of 143 submissions. In accordance with the six workshops covered, the papers are organized in topical sections on evolutionary bioinformatics; evolutionary computing in communications, networks, and connected systems; hardware optimization techniques; evolutionary computation in image analysis and signal processing; evolutionary music and art; and evolutionary algorithms in stochastic and dynamic environments.
Spread in 133 articles divided in 20 sections the present treatises broadly discusses: Part 1: Image Processing Part 2: Radar and Satellite Image Processing Part 3: Image Filtering Part 4: Content Based Image Retrieval Part 5: Color Image Processing and Video Processing Part 6: Medical Image Processing Part 7: Biometric Part 8: Network Part 9: Mobile Computing Part 10: Pattern Recognition Part 11: Pattern Classification Part 12: Genetic Algorithm Part 13: Data Warehousing and Mining Part 14: Embedded System Part 15: Wavelet Part 16: Signal Processing Part 17: Neural Network Part 18: Nanotechnology and Quantum Computing Part 19: Image Analysis Part 20: Human Computer Interaction
This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.
This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.