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As blockbusters employ ever greater numbers of dazzling visual effects and digital illusions, this book explores the material roots and stylistic practices of special effects and their makers. Gathering leading voices in cinema and new media studies, this comprehensive anthology moves beyond questions of spectacle to examine special effects from the earliest years of cinema, via experimental film and the Golden Age of Hollywood, to our contemporary transmedia landscape. Wide-ranging and accessible, this book illuminates and interrogates the vast array of techniques film has used throughout its history to conjure spectacular images, mediate bodies, map worlds and make meanings. Foreword by Scott Bukatman, with an Afterword by Lev Manovich.
In Self-Fashioning and Assumptions of Identity in Medieval and Early Modern Iberia, editor Laura Delbrugge and contributors Jaume Aurell, David Gugel, Michael Harney, Daniel Hartnett, Mark Johnston, Albert Lloret, Montserrat Piera, Zita Rohr, Núria Silleras-Fernández, Caroline Smith, Wendell P. Smith, and Lesley Twomey explore the applicability of Stephen Greenblatt's self-fashioning theory, framed in Elizabethan England, to medieval and early modern Portugal, Aragon, and Castile. Chapters examine self-fashioning efforts by monarchs, religious converts, nobles, commoners, and clergy in the fourteenth, fifteenth, and sixteenth centuries to establish the presence of self-identity creation in many new contexts beyond that explored in Greenblatt's Renaissance Self-Fashioning, greatly expanding the understanding of self-fashioning on diverse aspects of identity creation in late medieval and early modern Iberia.
Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.
This entertaining and innovative book focuses on vocal performance styles that developed in tandem with the sound technologies of the phonograph, radio, and sound film. Writing in a clear and lively style, Jacob Smith looks at these media technologies and industries through the lens of performance, bringing to light a fascinating nexus of performer, technology, and audience. Combining theories of film sound, cultural histories of sound technologies and industries, and theories of performance, Smith convincingly connects disparate and largely neglected performance niches to explore the development of a modern vocal performance. Vocal Tracks: Performance and Sound Media demonstrates the voice to be a vehicle of performance, identity, and culture and illustrates both the interconnection of all these categories and their relation to the media technologies of the past century.
The Human Figure on Film asks what it is we look for when we look at human beings projected on a screen. People have appeared onscreen since film was invented. Nothing could be more common, and yet nothing confounds us more, than a filmed human being. Scholars and critics have attempted to reduce the mystery, creating methodologies that make this figure legible. Some of their efforts form the subject of this book. Each chapter is devoted to a single, central concept—the natural, the pictorial, the institutional, and the fictional—that viewers have used to make sense of what they see. Each concept, in turn, is tied to the work and methods of a particular kind of historical observer: the n...
Making Images Move reveals a new history of cinema by uncovering its connections to other media and art forms. In this richly illustrated volume, Gregory Zinman explores how moving-image artists who worked in experimental film pushed the medium toward abstraction through a number of unconventional filmmaking practices, including painting and scratching directly on the film strip; deteriorating film with water, dirt, and bleach; and applying materials such as paper and glue. This book provides a comprehensive history of this tradition of “handmade cinema” from the early twentieth century to the present, opening up new conversations about the production, meaning, and significance of the moving image. From painted film to kinetic art, and from psychedelic light shows to video synthesis, Gregory Zinman recovers the range of forms, tools, and intentions that make up cinema’s shadow history, deepening awareness of the intersection of art and media in the twentieth century, and anticipating what is to come.
Looks at the racial issues surrounding Disney's Song of the South, as well as how the public's reception of the film has changed over the years, and why, while not releasing the film in its entirety in nearly two decades, Disney has chosen to continue to repackage and repurpose bits and pieces of the film.
The decade from 2000 to 2009 is framed, at one end, by the traumatic catastrophe of the 9/11 attacks on the World Trade Center and, at the other, by the election of the first African American president of the United States. In between, the United States and the world witnessed the rapid expansion of new media and the Internet, such natural disasters as Hurricane Katrina, political uprisings around the world, and a massive meltdown of world economies. Amid these crises and revolutions, American films responded in multiple ways, sometimes directly reflecting these turbulent times, and sometimes indirectly couching history in traditional genres and stories. In American Cinema of the 2000s, essays from ten top film scholars examine such popular series as the groundbreaking Matrix films and the gripping adventures of former CIA covert operative Jason Bourne; new, offbeat films like Juno; and the resurgence of documentaries like Michael Moore’s Fahrenheit 9/11. Each essay demonstrates the complex ways in which American culture and American cinema are bound together in subtle and challenging ways.
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.