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The commemorative brass plate in the abandoned Derbyshire village church showed Sir Humphrey and Lady Sybil de Latours standing together. At the side of the man is a lion, and beside Sybil a fanged dog. Strangely, the face of Sybil has been obliterated, despite the clear detail elsewhere. But young artist Sally Fenton takes a rubbing nonetheless, to sell to tourists from the shop that she and her paramour, Andrew Thomas, share. She hangs it in their bedroom, but at night the moonlight makes the static objects in the image begin to move--and writhe. Soon life in the village becomes a nightmare, and Sally and Andy are powerless to stop the evil from spreading. And then the ancient image comes alive! A first-rate horror novel by a masterful writer.
"'Jordan Delvaney!' The call to action: somewhere a disaster, a cataclysmic monkeywrench smashed into the delicate re-creation of reality that was the twenty-ninth century form of leisure activity. Someone had twisted one of the carefully arranged Plots that were the set-pieces known as The Frames. But this time, correcting the chaos of riot and murder that could result from such deviations was only the beginning of Del's troubles. This time, cause and effect led inevitably to an ancient intergalactic ship, to the eerie plunge into hyperspace in search of a chunk of writhing time somehow poised in thermodynamic equilibrium in its own strange universe--this time he had to find Time itself."--Pg. [1].
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Beneath the Earth's shattered crust...does the Black Army still wait? After a thousand years of defeat...is the Black Army still fit? Inside their lost underground stronghold...is the Black Army drilling? Archeologists considered the legend superstition and poked about among the surface ruins. Tourists regarded the tales as tourism ads to glamorize a burned-out world. Robots believed only what they saw and none had ever seen such an army. But when a combination of all three tripped the alarm by accident, they found reality turned suddenly into nightmare...as the Black Army awoke to march against the universe!
This work is a composite index of the complete runs of all mystery and detective fan magazines that have been published, through 1981. Added to it are indexes of many magazines of related nature. This includes magazines that are primarily oriented to boys' book collecting, the paperbacks, and the pulp magazine hero characters, since these all have a place in the mystery and detective genre.
He had forgotten his real name, so they called him "Spingarn" after the last role he had played. He was the man the directors of the Frames regarded as their major headache - for he was guilty of two unforgivable arrogances. He had programmed himself into every one of the vast world-staged dramas he had directed - and he had reactivated the forbidden Frames of the pre-human planet of Talisker. In those days of an overcrowded colonized cosmos, a thousand years from now, the Frames were the major means of diversion. Historical re-creations and fictional dramas played out with planets as stages and while populations as actors - the Frame directors and their robot assistants had become the masters of all life. They could not destroy Spingarn, THE PROBABILITY MAN, but they could sentence him to undo the damage he had done. So he was sent to the mad Frames of Talisker to unravel the secret of their origin a billion years before the universe
'You might never have seen a hurling game in your life but within ten minutes of seeing Brian Corcoran play, you'd know and say, 'That man with that helmet is special.' He just has an authority, a grace, a presence that elevates him from everything else which surrounds him.' - Ger LoughnaneThe year 2006 was about more than an historic three-in-a-row bid for the Cork hurlers; it marked the last year in the inter-county career of probably the county's finest and most revered hurler of the past 20 years. In EVERY SINGLE BALL, Brian Corcoran gives us a riveting insight into the workings of the most professional team the GAA has ever known as they marched towards hurling immortality. He also take...
Robotic minds made interstellar travel possible, but human minds still controlled the destination and purpose of such flight. Conflict develops only when a programmed brain cannot evaluate beyond what is visible and substantial, whereas the human mind is capable of infinite imagination - including that which is unreal. Such was the problem at the singularity in space in which the ALTAIR STAR and a hundred other vessels had come to grief. At that spot, natural laws seem subverted - and some other universe's rules impinged. For Buchanan, the station meant a chance to observe and maybe rescue his lost vessel. For the robotic navigators of oncoming spaceships, the meaning was different. And at Singularity Station the only inevitable was conflict.
Here are twenty-five stories of fantasy and science fiction selected from the pages of Wildside Press's Fantasy Adventure anthology series, selected by its editor, Philip Harbottle. Throughout its run of thirteen issues FA presented both original stories and classic reprints by veteran British SF and fantasy writers, including Sydney J. Bounds, John Russell Fearn, John Glasby, Philip E. High, and E. C. Tubb. They were soon joined by newer writers, most notably Eric Brown, and the series became a modern showcase for the best of British science fiction and fantasy writing. Included are: INTRODUCTION by Philip Harbottle THE CALL OF THE GRAVE by Brian Ball THE WARLORD OF KUL SATU by Brian Ball T...
"Why did I leave the 10-pin on that shot?" "Why isn't my ball hitting the pocket anymore?" "Should I change balls, or move?" "How heavy should my ball be?" "What's the best bowling ball?" "How do I get more hook?" "Why do I keep missing my spares?" Bowlers are faced with endless questions, problems, and choices every time we bowl. Answers and solutions abound, but a great many of them are ineffective or just plain wrong. How do we know what to do? How do we know what to believe? In this book we examine: What doesn't work, and what bowlers have wrong. What's really happening on the lanes, and how things really work. What you need to change to get back to striking. How to properly make that ch...