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". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done." - Christopher Dolunt (Author of Savage Worlds: Rippers) ". . . I like that it's a very light touch on the existing skills and action system. Very good from my perspective of not bolting on lots of extras." - Rory Bracebuckle (Author of Perilous Intersections) High Fantasy Magic is a simple, freeform magic system designed for Fate Core, Fate Condensed and Fate Accelerated. It is a drop-in magic system with a high fantasy tone that sticks closely to Fate Core and provides the same amount of flexibility in character c...
As families are looking for better ways to educate their children, more and more of them are becoming interested and engaged in alternative ways of schooling that are different, separate, or opposite of the traditional classroom. Homeschooling has become ever more creative and varied as families create custom-tailored curricula, assignments, goals, and strategies that are best for each unique child. This presents a multitude of challenges and opportunities for information institutions, including public, academic, school, and special libraries. The need for librarians to help homeschool families become information and media literate is more important than ever. This collection of essays provi...
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Battle for survival in against the goblin-men of frozen Hyperborea. Bring law and order to the crime-ridden streets of New Amsterdam. Stand fast against the grim darkness of alien scavengers and soulless machines on the far flung planet of Rodinia. Compete for eternal glory and honor on the interdimensional nexus world of Olympus, where the games are the only thing that matter. Lose yourself in the glitz and glamour of Neo-Vegas, where con artists and thieves rule the night and every battle of wits is played for the highest stakes. It takes money to make magick. On the campus of Arkane University everyone competes for the scarcest resource of all ... grant money. Inside this book you will fi...
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
J'espère que vous avez le temps ! Pour lire les 84 pages de ce numéro 14 des Chroniques d'Altaride, consacrées au thème du temps, il vous en faudra ! Aides de jeu temporelles, articles de culture rôliste, nouvelle, feuilleton et même un bon gros scénario dans un univers inédit : le mystérieux Bureau 32...
Nursing informatics (NI) is the specialty that integrates nursing science with information management and analytical sciences to identify, define, manage, and communicate data, information, knowledge, and wisdom in nursing practice. Nursing Informatics supports nurses, consumers, patients, the interprofessional healthcare team, and other stakeholders in a wide variety of roles and settings to achieve desired outcomes. This is accomplished through the use of information structures, information processes, and information technology. An Introduction to Nursing Informatics, Evolution and Innovation, 2nd Edition is the ideal gateway to all the professional possibilities this continuously evolving...
The oldest and most respected martial arts title in the industry, this popular monthly magazine addresses the needs of martial artists of all levels by providing them with information about every style of self-defense in the world - including techniques and strategies. In addition, Black Belt produces and markets over 75 martial arts-oriented books and videos including many about the works of Bruce Lee, the best-known marital arts figure in the world.