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This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
"As a leading crime reporter with the Sunday World, Niamh O'Connor interviewed family and witnesses, sat in court as justice was done and visited the condemned in prison to get the inside story on some of Ireland's most chilling murder cases. Here, now, is the most up-to-date account of the murder of Rachel O'Reilly, including her husband's latest appeal, the last word on the compelling case of the so-called 'Scissor Sisters' and the full story behind the sensational 'Lyin' Eyes' scandal."
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