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Open Innovation Strategies
  • Language: en
  • Pages: 229

Open Innovation Strategies

The main aim of opening up innovation is to optimize the process of creating innovations, while pooling human, financial and material resources. Various profiles of actors are thus brought together in order to collaborate to achieve common objectives and share their particular interests. This book describes the challenges of collaboration in the development of innovations in a context where the sustainability of value chains is central. The diversity of collaborative forms, shared spaces (FabLab, LivingLab, co-working spaces), the intrinsic characteristics of innovation, and the actors actively involved in its emergence are all addressed in this book. The structuring of partners collaborating in innovative projects in specific environments is also discussed. Furthermore, it questions the social responsibility of companies and their innovative role in generating sustainable solutions for stakeholders.

Enterprise Innovation
  • Language: en
  • Pages: 320

Enterprise Innovation

The World is changing and then also how enterprises carry out innovation needs to change. The book presents new methods and tools (from Creativity to Engineering), aimed at promoting and sustaining enterprise innovation and production improvement. The book is primarily (but not exclusively) based on the new approaches, methods, frameworks, and tools conceived for enterprise innovation and production improvement, developed during the European Project BIVEE (Business Innovation for Virtual Enterprise Ecosystems.) Addressed topics range from Open Innovation in Virtual Enterprises to shared virtual spaces for collaborative creativity, to Innovation metrics and monitoring in the context of networked SMEs.

The Handbook of Technology and Innovation Management
  • Language: en
  • Pages: 504

The Handbook of Technology and Innovation Management

This timely handbook represents the latest thinking in the field of technology and innovation management, with an up-to-date overview of the key developments in the field. Under the separate but related headings of market environment; business models; innovation processes; and organizational design; leading scholars contribute essays that chart the important debates and emergent issues in the field of technology and innovation management.

Stratégies d’innovation collaborative
  • Language: fr
  • Pages: 198

Stratégies d’innovation collaborative

  • Type: Book
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  • Published: 2023-03-01
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  • Publisher: ISTE Group

Véritable sujet de société, l’innovation fait l’objet d’un intérêt croissant du fait de sa capacité à devenir un puissant vecteur de changements positifs vis-à-vis des situations ou des produits. Stratégies d’innovation collaborative analyse l’innovation sous l’angle de la collaboration en prenant une posture à la fois statique et dynamique. Les approches interactives, bottom-up et plus largement l’ensemble des processus collaboratifs apparaissent de plus en plus comme une véritable impulsion de création et d’innovation participatives. L’ouvrage décrit les différentes formes de l’innovation collaborative et ses caractéristiques fondamentales, telles que la capacité d’absorption, la sérendipité ou la créativité. Il retrace l’évolution de la collaboration entre les acteurs des écosystèmes et la création des réseaux d’innovation. Il présente aussi largement des exemples actuels tels que les fab labs ou les living labs et analyse le rôle des intermédiaires. Une ouverture critique sur les avantages et les inconvénients de l’innovation collaborative est également proposée.

Innovation in the Cultural and Creative Industries
  • Language: en
  • Pages: 214

Innovation in the Cultural and Creative Industries

Technological innovations, sociological and consumer trends, and growing internationalization are transforming the cultural and creative industries (CCIs). These changes present new challenges for CCIs that require original and inventive answers. Innovation in the Cultural and Creative Industries analyzes the powerful strategies put in place by CCI organizations such as Nintendo, the Lascaux Cave and Daft Punk. The case studies presented in this book cover video games, books, music, museums, fashion, film and architecture. Each chapter is organized around five key points: a theoretical framework that focuses on a specific concept, a description of the methodological mechanism mobilized, a presentation of the industry concerned, the analysis of the innovative strategy and a recap of the lessons and best practices demonstrated by the case.

Innovation Ecosystems in the New Economic Era
  • Language: en

Innovation Ecosystems in the New Economic Era

Digital technologies are revolutionizing global economy, modes of production and consumption. This book details the paradigm of this new era that emphasizes investments in innovation, R&D and aggregation of expertise, skills and knowledge through innovation digital ecosystems to supporting digital revolution and ecological transition.

Can Economic Growth Be Sustained?
  • Language: en
  • Pages: 409

Can Economic Growth Be Sustained?

A notable example is T.

Entrepreneurship, Innovation and Economic Growth
  • Language: en

Entrepreneurship, Innovation and Economic Growth

This selection of papers highlights the development of a research pattern linking together entrepreneurship with innovative activity and economic growth. These studies cover a broad perspective from individuals deciding on new ventures to companies considering strategies for innovation.

Product Innovation and User-producer Interaction
  • Language: en
  • Pages: 73

Product Innovation and User-producer Interaction

  • Type: Book
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  • Published: 1985
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  • Publisher: Unknown

None

Economics of Knowledge
  • Language: en
  • Pages: 298

Economics of Knowledge

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

With a farm of pigs as his abacus, Arthur Geisert uses elements of a search and count game to bring Roman numerals to life in this unintimidating math-concept book. First, the seven Roman numerals are equated with the correct number of piglets. Then the reader may practice counting other items—hot-air balloons, gopher holes, and more—as the remarkable adventure unfolds. (And yes, there are one thousand pigs in the etching for M!)