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This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
"A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save"--
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Between a sudden storm hitting the camp, shapeshifters, and strange portals, this is one badge for which the Lumberjanes need to go above and beyond.
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you’ll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small-time bodyguards to world-class artifact hunters! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint Mc...
Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D&D flavor of Critical Role and Dimension 20, you’ll definitely wanna hop on board with on this time-bending installment where the stakes are higher than ever! The Bureau of Balance has located yet another Grand Relic, and this time it’s...time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and ...
"Connection Lost, written and drawn by Carey Pietsch, was first printed in March 2016. It collects short autobio comics originally created between 2012 and 2016."--author's description, author's website, viewed May 21, 2019.
"Adventure Time created by Pendleton Ward"--Page facing verso.
Three ordinary weirdos, one recurring dream. The acclaimed minds behind The Three Rooms in Valerie’s Head return with a whimsical and ambitious portrait of human connection in the age of digital fragmentation. You meet the strangest people on the internet. Gideon is a lonely I.T. developer, obsessed by a comic book from childhood called Revenge of the Ghoulors, and secretly in love with his co-worker Lisa. Heidi works at home in her pyjamas, makes a lot of soup, and wishes she had time for friends. Peter is a 56-year-old divorcee who delivers classic cars, has a built-in toaster, and thinks a lot about the past. These three people seem unconnected, yet they share something—they each have...
"Originally published in single magazine form as Lumberjanes No. 9-12, 14-17"--Verso.