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Guy Mayfield was the Station Chaplain at RAF Duxford during the Battle of Britain. His diary is a moving account of the war fought by the young pilots during that summer of 1940, providing a unique and intimate insight into one of the most pivotal moments in British history. Frequently speaking to pilots who knew they may not survive the next 24 hours, Mayfield’s diary provides a vivid account of the fears and hopes of the young men who risked their lives daily for the defense of Britain. Interspersed with photographs of the men and contextual narrative by IWM historian Carl Warner, this book brings a compelling and direct new perspective to this historic battle.
Acclaimed photographer Carl Warner invites you to explore colourful minature landscapes made entirely of edible ingredients.
Presents a collection of imaginative landscapes and photographic art using food items, including a red cabbage sea, a landscape of salami, and a Stilton cheese cottage.
Brisbane artist Carl Warner uses the camera to record the detail he observes in the urban, industrial and natural environment, but does so in a way which renders this surface reality abstract.
Witness the daring exploits and dangerous challenges that form the story of flight in this beautifully illustrated book, filled with rare photographs and historical documents. Published in the year that marks 50 years since the first flight of the Boeing 747 and of Concorde, it describes the early pioneers, such as the Wright brothers and Alcock & Brown, as well as the highly skilled engineers developing aircraft today. From the early hot-air balloons of the Montgolfiers to the complex technology behind military jets and space rockets, this book looks at how flight emerged as a new means of military combat and how it became the leading mode of international travel, all in the space of less than a century.
Annotation A trade-oriented book on the music in classic cartoons from Bugs Bunny to Tom and Jerry and beyond.
Pulitzer Prize-winning author and astronomer Carl Sagan imagines the greatest adventure of all—the discovery of an advanced civilization in the depths of space. In December of 1999, a multinational team journeys out to the stars, to the most awesome encounter in human history. Who—or what—is out there? In Cosmos, Carl Sagan explained the universe. In Contact, he predicts its future—and our own.
In today's fast-paced world, creative people are as eager as ever to pursue their artistic passions, but many of them simply don't have enough time. Catering to this modern dilemma, we've concocted the perfect remedy for over-burdened artists. The Daily Book of Art includes a year's worth of brief daily readings and lessons about the visual arts that entertain as they inform. Ten exciting categories of discussion rotate throughout the course of a year, giving readers a well-rounded experience in the art world. From color psychology and aesthetic philosophy to the proverbial argument over whether elephants really can paint, art-starved readers will encounter a broad range of inspiring subjects. The ten categories of discussion include Art 101, Philosophy of Art, Art Through the Ages, Profiles in Art, A Picture’s Worth 200 Words, Art from the Inside Out, Art Around the World, Artistic Oddities, Unexpected Art Forms, and Step-by-Step Exercises.
Crazy Art will be a revelation to anyone who thinks that art is more or less limited to painting, sculpture and photography. The title features the work of more than sixty contemporary artists drawn from all over the world, demonstrating that there are absolutely no boundaries to expressing the most inventive and exciting ideas through a vast range of different media and materials. Five chapters pitch well-known artists - such as Carl Warner with his bizarre "foodscapes", or Nathan Swaya, creator of Brick Art, and Larry Moss with his famous balloon sculptures - alongside young practitioners like Pei-Sang Ng, an artist whose stunning matchstick designs burn brightly but all too briefly. Each ...
Hoodoo Blues is a Role Playing Game of supernatural beliefs from America's Old South. Players play the ageless, those who have lived through (sometimes suffered through) decades or centuries of Southern history.