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The First Three Shelby Cobras, the third book in the acclaimed Exceptional Cars series, tells the story of three remarkable cars, the first AC Cobras created by the legendary Carroll Shelby in 1962 and now favorites of sports-car enthusiasts throughout the world. The prototype CSX2000 has been described as the “most important American car”, although it was built on a British AC Ace chassis with an American Ford V8 engine. It was retained by the Shelby family until 2016, when it sold at auction for a record $13.75 million. CSX2001 was the first production Cobra, and was delivered to American racing driver Ed Hugus. It was later sold to Frenchman Jean-Marie Vincent, who raced in the Tour d...
Provides rules and instructions for over 250 card games, including bridge, whist, piquet, cribbage, rummy, and others.
This book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. The selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th International Symposium of Dynamic Games and Applications held in Wrocław. The book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction.
Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Give a Great Child's Birthday Party Without Knocking Yourself Out... Even the Host Has a Great Time with Printable Party Kits!! Wondering how to entertain those children ages 6 to 10 coming to your home? We can make you the perfect host in less than ten minutes from now! The Race Car Theme Printable Party Kit is filled with invitations, party games, room decorations, thank you cards, T-shirt iron-ons and contains detailed, step-by-step instructions on how to be the perfect host, keeping the fun and laughs coming, pouring on the imagination while tickling everybody's funny bone! The moment you place your order you'll be able to print your needed party materials. All you need is a color printe...
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you ...
Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
The fastest, funniest page-turner on the planet! This is the ultimate book for kids who love slick supercars, powerful monster trucks, and record-smashing speed machines. Buckle up — the only thing more exciting than reading this book about big and fast cars is sitting behind the wheel of one crossing the finish line at the Indy 500! Inside you’ll find amazing color photos, mind-blowing facts, and answers to some very urgent questions, like: Do you know why the van was embarrassed around its friends? Because it had a little gas! Since the invention of the wheel, people have been building machines that go faster and faster and look cooler and cooler. The first cars went about 10 mph, now ...