You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Emotion pervades human life in general, and human communication in particular, and this sets information technology a challenge. Traditionally, IT has focused on allowing people to accomplish practical tasks efficiently, setting emotion to one side. That was acceptable when technology was a small part of life, but as technology and life become increasingly interwoven we can no longer ask people to suspend their emotional nature and habits when they interact with technology. The European Commission funded a series of related research projects on emotion and computing, culminating in the HUMAINE project which brought together leading academic researchers from the many related disciplines. This...
The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics. Socially Interactive Agents (SIAs), whether virtually or physically embodied, are autonomous agents that are able to perceive an environment including people or other agents, reason, decide how to interact, and express attitudes such as emotions, engagement, or empathy. They are capable of interacting with people and one another in a socially intelligent manner using multimodal communicative behaviors, with the goal to support humans in various domains. Written by international experts in their respective fiel...
Understanding interpersonal relationships requires understanding actors, behaviors, and contexts. This 2002 volume presents research from a variety of disciplines that examine personal relationships on all three levels. The first section focuses on the factors that influence individuals to enter, maintain, and dissolve relationships. The second section emphasizes ongoing processes that characterize relationships and focuses on issues such as arguing and sacrificing. The third and final section demonstrates that the process of stability and change are embedded in social, cultural, and historical contexts. Chapters address cultural universals as well as cross-cultural differences in relationship behaviors and outcomes. The emergence of relational forms, such as the interaction between people and computers, is also explored. Stability and Change in Relationships will be of interest to a broad range of fields, including psychology, sociology, communications, gerontology, and counselling.
This book constitutes the strictly reviewed post-workshop documentation of the First International Conference on Cooperative Multimodal Communication held in Eindhoven, The Netherlands, in 1995. The volume presents an introductory survey and carefully re vised and updated full versions of three invited contributions and 14 papers selected for inclusion in the book after intensive reviewing. Among the issues addressed are intelligent multimedia retrieval, cooperative conversation, agent system communication, multimodal maps, multimodal plan presentation, multimodal user interfaces, multimodal dialog, and various systems for multimodal HCI.
What is gesture and what does it do? What is the meaning of multimodality? What do these concepts signify within the different theoretical approaches to interaction and communication among human beings? Why do we study gesture and multimodality? The thirteen chapters that make up this volume provide answers to these questions. They bring together an eclectic set of recent studies on visible bodily actions conducted by junior and senior researchers and are a testimony to the curiosity and vitality that have always distinguished gesture studies. This young yet rapidly growing field investigates the semiotic features of gesture in relation to speech as integral parts of utterances, the different uses of gestures with and without speech, such as gestures in language acquisition, gestures in the performing arts (music, dance, theatre) and gestures in Artificial Intelligence.
Claude Draude analyzes embodied software agents – interface solutions that are designed to talk back and give emotional feedback – from a gender and media studies perspective. She addresses technological and sociocultural concepts in their interplay of shifting the boundary between what is considered as human and what as machine. The author discusses the technological realization of specific personality models that define the design of embodied software agents – emotion and gaze models, in particular. Finally, she explores these models in their broader cultural context by relating them to the prominent topic of the Turing test and the notion of the Uncanny Valley.
This book presents a collection of pioneering papers reflecting current methods in prosody research with a focus on Romance languages. The rapid expansion of the field of prosody research in the last decades has given rise to a proliferation of methods that has left little room for the critical assessment of these methods. The aim of this volume is to bridge this gap by embracing original contributions, in which experts in the field assess, reflect, and discuss different methods of data gathering and analysis. The book might thus be of interest to scholars and established researchers as well as to students and young academics who wish to explore the topic of prosody, an expanding and promising area of study.
This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.
Katja Wagner investigates consumer behavioral intention and interactions with new technologies and digital channels. Due to the fact that the development, spread and sale of these new technologies and digital channels will have a continuous growth and influence in the following years regarding business activities, it is important to take a deeper look in the areas of artificial intelligence and e-commerce. Not only business is affected from these new shifts, but it also impacts consumers’ attitudes, motivation, and practices. So, the evaluation of anthropomorphism and in general, the expectation and motivation of successful acceptance are under review and offer explanations for consumers intentional usage of new technologies. Therefore, six essays address specific phenomena in central subareas of new technologies and digital channels for a more profound understanding of consumers in digital environments.