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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
In recent years, innovation has been threatened by the United States legal system. Much of the blame can be attributed to the antitrust and intellectual property laws. Innovation for the 21st Century seeks to reverse this trend, offering ten revolutionary proposals, from pharmaceuticals to peer-to-peer software, to help foster innovation. Michael A. Carrier illustrates the benefits of improving the patent system and incorporating innovation into copyright and antitrust law. He also dips into a rich business literature to import ideas on "disruptive innovation" and "user innovation." And he replaces the 20th-century view that the IP and antitrust laws are in conflict with a new 21st-century framework that treats them as collaborators. Innovation for the 21st Century: Harnessing the Power of Intellectual Property and Antitrust Law provides a comprehensive framework for the patent, copyright, and antitrust laws to promote innovation.
A pioneering "horror-punk" band, the Misfits are legends in their own time. This discography tells the story of the band in all of its incarnations through all of their recorded output--both official and unauthorized releases. Discographies are provided for both present and former members' solo projects and bands, along with a wealth of rare record sleeves, photos and vintage posters documenting the evolution of the band and the brand.
In its long television run, the low-budget but beloved science fiction serial Dr. Who featured numerous bloopers that producers could not afford to reshoot. Today, spotting and discussing those bloopers has become a favorite pastime for fans seeking answers to penetrating questions: When was the First Doctor on a slight exploitation? What does the Second Doctor call the sectional supply unit? When does the Third Doctor mistake a silicate rod for a silicon rod? What is hanging from the Fourth Doctor's nose when is in a cell on Traken? How does the Fifth Doctor accomplish his disappearing hat trick? Where does the Sixth Doctor believe Peri's heart and liver are located? What does the Seventh D...
View or download the free 2015 Online Supplement for this product. This unique book combines traditional case law and materials along with numerous problems to enable coverage of this exciting and rapidly developing field in either a case law-based or problem-based course. The book is comprehensive, dealing with all of the traditional areas of intellectual property and information licensing and also with modern issues associated with digital and online transactions, including topics such as data protection, security, and privacy in online transactions. It also provides for coverage of antitrust, misuse, and preemption issues in licensing. This comprehensive book blends the licensing material...
Robots for personal pleasure turned killing machine. ⭐️⭐️⭐️⭐️⭐️ "Action packed from the start. Great science fiction, romance and suspense in perfect proportion. Five stars for Cassandra Ormond" -YourBookAuthors.com ⭐️⭐️⭐️⭐️⭐️ "It's well written, well paced, and fun to read." ⭐️⭐️⭐️⭐️⭐️ "The heroine, Angelique, is strong, smart and beautiful, a powerful combination." ⭐️⭐️⭐️⭐️⭐️ "The action starts in the first chapter, and only stops long enough for you to catch your breath before starting up again." ⭐️⭐️⭐️⭐️⭐️ "A science fiction thriller-romance, and does a really good work in all those areas....
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.