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This text examines the use of collaboration technologies in the problem-solving or decision-making process. These systems are widely used in both education and in the workplace to enable virtual groups to discuss and exchange ideas on issues ranging from applied problems to theoretical debate. While some systems are text-based, the majority rely on visualization techniques to allow participants to represent their ideas in a more flexible, graphical form. The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.
This text examines the use of collaboration technologies in the problem-solving or decision-making process. These systems are widely used in both education and in the workplace to enable virtual groups to discuss and exchange ideas on issues ranging from applied problems to theoretical debate. While some systems are text-based, the majority rely on visualization techniques to allow participants to represent their ideas in a more flexible, graphical form. The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.
This text examines the use of collaboration technologies in the problem-solving or decision-making process. These systems are widely used in both education and in the workplace to enable virtual groups to discuss and exchange ideas on issues ranging from applied problems to theoretical debate. While some systems are text-based, the majority rely on visualization techniques to allow participants to represent their ideas in a more flexible, graphical form. The text evaluates existing systems, and looks at how the specific needs of users in both educational and corporate environments can be reflected in the design of new systems.
This book constitutes the refereed proceedings of the Third Mexican International Conference on Artificial Intelligence, MICAI 2004, held in Mexico City, Mexico in April 2004. The 94 revised full papers presented were carefully reviewed and selected from 254 submissions. The papers are organized in topical sections on applications, intelligent interfaces and speech processing, knowledge representation, logic and constraint programming, machine learning and data mining, multiagent systems and distributed AI, natural language processing, uncertainty reasoning, vision, evolutionary computation, modeling and intelligent control, neural networks, and robotics.
The computer-assisted tools, methodologies and structures through which those in the arts and humanities pursue their disciplines - the humanities 'mind technologies' - have come increasingly to the forefront in recent years. Arising in part from recent meetings between the Consortium for Computing in the Humanities (COCH/COSH) and the Social Sciences and Humanities Research Council of Canada (SSHRC), the volume is the first to document the internationally significant work of the Canadian academic community in this area. Addressing issues of funding, research and innovation, these articles foc.
Argumentation mining is an application of natural language processing (NLP) that emerged a few years ago and has recently enjoyed considerable popularity, as demonstrated by a series of international workshops and by a rising number of publications at the major conferences and journals of the field. Its goals are to identify argumentation in text or dialogue; to construct representations of the constellation of claims, supporting and attacking moves (in different levels of detail); and to characterize the patterns of reasoning that appear to license the argumentation. Furthermore, recent work also addresses the difficult tasks of evaluating the persuasiveness and quality of arguments. Some o...
ARGUMENT IN COMPOSITION provides access to a wide range of resources that bear on the teaching of writing and argument. The ideas of major theorists of classical and contemporary rhetoric and argument-from Aristotle to Burke, Toulmin, and Perelman-are explained and elaborated, especially as they inform pedagogies of argumentation and composition.
Volume II provides the reader with examples of state-of-the-art technology-based research in the fields of education & training. Researchers represented include computer scientists, cognitive scientists, educ psychologists & instructional psychologists.
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