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ActionScript 3.0 Design Patterns
  • Language: en
  • Pages: 535

ActionScript 3.0 Design Patterns

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small a...

Enterprise Development with Flex
  • Language: en
  • Pages: 684

Enterprise Development with Flex

If you want to use Adobe Flex to build production-quality Rich Internet Applications for the enterprise, this groundbreaking book shows you exactly what's required. You'll learn efficient techniques and best practices, and compare several frameworks and tools available for RIA development -- well beyond anything you'll find in Flex tutorials and product documentation. Through many practical examples, the authors impart their considerable experience to help you overcome challenges during your project's life cycle. Enterprise Development with Flex also suggests proper tools and methodologies, guidelines for determining the skill sets required for the project, and much more. Choose among severa...

Learning ActionScript 3.0
  • Language: en
  • Pages: 385

Learning ActionScript 3.0

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exerc...

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash
  • Language: en
  • Pages: 495

The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash

"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements ...

ASP.NET 3.5: A Beginner's Guide
  • Language: en
  • Pages: 476

ASP.NET 3.5: A Beginner's Guide

Essential ASP.NET 3.5 Skills--Made Easy! Learn how to create database-driven ASP.NET 3.5 websites using C# 3.0. ASP.NET 3.5: A Beginner's Guide shows you just what you need to know to build rich Internet applications quickly and easily. You'll find details on Web controls, CSS, event handlers, validation, SQL, ADO.NET, data binding, text files, and security. Coverage of the latest technologies, such as LINQ and Ajax, is also included. All examples use Visual Studio 2008 to ease you through the learning process, and all the source code is displayed. Start building dynamic ASP.NET 3.5 Web applications today with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Announcer
  • Language: en
  • Pages: 540

Announcer

  • Type: Book
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  • Published: 2000
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  • Publisher: Unknown

None

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
  • Language: en
  • Pages: 74

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before. This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

Journal of Research on Computing in Education
  • Language: en
  • Pages: 472

Journal of Research on Computing in Education

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

None

Introduction to Flex 2
  • Language: en
  • Pages: 88

Introduction to Flex 2

This Short Cut is all about getting up and running with Adobe Flex 2; a perfect title would be "(Almost) Everything You've Ever Wanted to Know about Flex 2 But Were Afraid to Ask." It consists of conversational instruction, along with demonstrative examples, in order to give developers an efficient grounding in how to get their arms around using Flex 2. Especially helpful for those coming from the Flex/AS/Flash universe, but also designed for those coming from Java, .Net, and elsewhere. Six small sections cover: Quick background on Flex 2 What's new in ActionScript 3.0 How to use Flex right out of the box (so to speak) "Making It Look Good": Design and UI issues Extending Flex Little-known features and capabilities Roger Braunstein is a developer and designer living in Brooklyn. He's obsessed with beautiful code, motion design, graphics programming, and video games. He also cultivates an interest in cooking, photography, biking, and 8-bit music. One day he hopes to have a real website at www.partlyhuman.com.

Learning Flex 4
  • Language: en
  • Pages: 480

Learning Flex 4

Learn Adobe Flex 4 in a fun and engaging way with this book's unique, hands-on approach. Using clear examples and step-by-step coaching from two experts, you'll create four applications that demonstrate fundamental Flex programming concepts. Throughout the course of this book, you’ll learn how to enhance user interaction with ActionScript, and create and skin a user interface with Flex’s UI components (MXML) and Adobe's new FXG graphics format. You'll also be trained to manage dynamic data, connect to a database using server-side script, and deploy applications to both the Web and the desktop. Learning Flex 4 offers tips and tricks the authors have collected from years of real-world expe...