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An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.
This is Volume 2 in a 2 part series. "One of the strangest, most unpredictable, most lyric books I've ever read." -- James Cole, Professor Emeritus, poetry, University of Wyoming For decades, rumors of the "Maze Man" have haunted the Baboquivari Wilderness, a desert land located fifty miles southwest of Tucson, and beneath which runs a vast network of caves that many among the Tohono O'odham natives believe "the portal to hell." When a young Apache man named Jon Silverthorne moves into a haunted house directly beneath Baboquivari Peak, he's immediately by his desert neighbors looked upon suspiciously. He's treated with hostility. Yet Jon is not what people think. Solitary, calm, bookish, Jon...
Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive Beginner's Guide to Comic Art.
Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics
The four-volume set LNCS 13311 - 13314 constitutes the refereed proceedings of the 14th International Conference on Cross-Cultural Design, CCD 2022, which was held as part of HCI International 2022 and took place virtually during June 26 - July 1, 2022. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-Cultural Interaction Design; Collaborative and Participatory Cross-Cultural Design; Cross-Cultural Differences and HCI; Aspects of Intercultural Design Part II: Cross-Cultural Learning, Training, and Education; Cross-Cultural Design in Arts and Music; Creative Industries and Cultural Heritage under a Cross-Cultural Perspective; Cross-Cultural Virtual Reality and Games Part III: Intercultural Business Communication; Intercultural Business Communication; HCI and the Global Social Change Imposed by COVID-19; Intercultural Design for Well-being and Inclusiveness Part IV: Cross-Cultural Product and Service Design; Cross-Cultural Mobility and Automotive UX Design; Design and Culture in Social Development and Digital Transformation of Cities and Urban Areas; Cross-Cultural Design in Intelligent Environments.
This book reclaims Hegel’s notion of the “end of art”—or, more precisely, of “art’s past character”—not just as a piece of the history of philosophy but as a living critical and interpretive methodology. It addresses the presence of the past character of art in both Hegel and contemporary philosophy and aesthetics. The book’s innovative contribution lies in unifying the Hegelian thesis with discussions of contemporary art and philosophy. The author not only offers a Hegelian exegesis but also applies the idea of the past character of art to themes that are related to both Hegel’s philosophy, such as the French Revolution and the modern state, Kantian aesthetics, and relig...