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In the USA the generation of 30-40 year old architects has a number of remarkable achievements to show for itself. Although this generation encompasses a broad spectrum of architectural genres, it is clear that there is one common factor which differentiates them from the previous generation: they were literally born with the computer. This book reports on how this new tool has influenced and affected the quality of designing, looking at the most interesting protagonists of the electronic generation together with their most important projects. The authors live in New York and are themselves active in this field
In the last twenty years we have seen radical changes take place in the design of buildings. Present-day constructions are incorporating more and more elements which are "intelligent", providing a high degree of flexibility. Electronic systems control the regulation of light, temperature and energy flows, security devices are automated, even facades and the internal structures are becoming "intelligent". More recently, the advances in Information Technology are making what was once considered futuristic a very real possibility. "Building automation", where everything within an edifice is integrated and linked up is examined and investigated in this publication, providing a concise overview of the latest developments which will be helpful for both architects and engineers
This book collects contributions of forefront research and practices related to the use of the enabling technologies of Industry 4.0 in the architecture and design fields and their impact on the UN's Sustainable Developments goals. The book is structured into three sections (research, practice, and technologies), with the goal of creating a new framework useful for widespread awareness necessary to initiate technology transfer processes for the benefit of the public sector, universities, research centers, and innovative companies, and a new professional figure capable of controlling the entire process is essential. Thus, the book chapters arouse a series of relevant topics such as computatio...
The latest book in our successful series IT Revolution in Architecture provides a concise summary of how our perception of the space around us has radically changed in recent years. We could even go as far as to say that we ourselves shape the space around us according to how our perceptions of the universe alter and develop, and mathematics plays a pivotal role. In this book, the "virtual" protagonist of the journey through the concept of space is the square. Michele Emmer, born in 1945, is Professor of Mathematics at the University La Sapienza in Rome and has authored many books and films on the subject of mathematics and art and culture. He was also responsible for exhibitions at the Venetian Biennale and the Cité des Sciences La Villette in Paris.
Information technology has brought about a radical change in architectural design. The sketches and plans of yesterday have been transformed by CAD. In this book the authors cast a glance behind the scenes to provide a systematic overview of the tools and technical processes which are now an integral part of today ́s design methods. The most important digital tools are presented, the principal steps are analysed, and the essential concepts are explained. The theoretical information is vividly illustrated by a selection of examples from the world of architecture. A concise and accessible introduction to electronic designing, this book makes the subject easily comprehensible to all who are new to the field, and for those who already involved in digital designing it is a useful recapitulation and orientation.
A sense of harmony and proportion has traditionally been achieved in architectural compositions by using the dimensions of the human body as the starting point. Modern technology now enables us to go beyond these physical dimensions into a virtual world, and this poses a challenge to architecture as we usually perceive it. Interactive, flexible and intelligent models are being called for. Whilst technology is taking us into the realms of virtual reality, architecture on the other hand, is becoming more corporeal. "Postorganic" is the term being used to express this merging of the body and architecture brought about by electronic media. A radical change in perspective is blurring the distinction between the organic and mechanic, and the artificial logic of the computer and the natural logic of man are fusing together
In recent architecture theory and practise there has been a tendency to refer to exteriors as a skin concealing an interior, as opposed to the traditional and more physical concepts of surface, flatness, and depth. The computer now enables the architect to call his design into life, free from the rigid material form, and view it as a flexible and interactive creation. In this book, the concepts of flatness and surface tension are examined in the light of virtual design and built reality. A selection of projects are presented to show how the architects regard space and surfaces in modern architectural practice in a digital age.
A refreshingly unconventional look at architecture and the World Wide Web. Using Vitruvius' classical text De Arquitectura as a starting point, De Kerckhove begins a journey into the exciting world of the Internet. On the one hand he explores the architecture of this revolutionary medium, on the other, he considers the wide-ranging opportunities which the IT world offers for architectonic design, revealing how this new medium for communication is as much based on tradition as on innovation. Derrick de Kerckhove is the Director of the McLuhan Institute and Professor at the University of Toronto. His research into the effects of innovative technology on human communication, of new media on traditional culture have gained worldwide recognition.
Since the famous competition for the Park La Villette in Paris where the participants included Bernard Tschumi, Peter Eisenman and Gilles Deleuze, the relationship between building and landscape has been dramatically transformed. Concepts such as metamorphosis and interaction, layers and fields are becoming as much a part of architectonic discourse as the practical designs and the realization. Author Paola Gregory examines this interplay between buildings and landscapes present in today ́s architecture scene, illustrating her analysis with exciting examples including the ecological landscapes of James Wines and Greg Lynn, the virtual environments of Marcos Novak and Nox, buildings by Jean Nouvel and Toyo Ito which actively incorporate passers-by and surroundings by means of new media.
Designers are becoming more directly involved in the fabrication process from the earliest stages of design. This book showcases the design and research work by some of the leading designers, makers and thinkers today. This highly illustrated text brings together a wealth of information and numerous examples from practice which will appeal to both students and practitioners.