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For quite some time, in systems and software design, security only came as a second thought or even as a nice-to-have add-on. However, since the breakthrough of the Internet as a virtual backbone for electronic commerce and similar applications, security is now recognized as a fundamental requirement. This book presents a systematic security improvement approach based on the pattern paradigm. The author first clarifies the key concepts of security patterns, defines their semantics and syntax, demonstrates how they can be used, and then compares his model with other security approaches. Based on the author's model and best practice in security patterns, security novices are now in a position to understand how security experts solve problems and can basically act like them by using the patterns available as building blocks for their designs.
This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. *The conference was held virtually due to the COVID-19 pandemic.
This book constitutes the refereed proceedings of the 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, held in Palermo, Italy, in September 2010. The 30 revised full papers presented were carefully reviewed and selected from 158 submissions. The book also includes 12 short papers, 8 poster papers, and 2 invited paper. There are many interesting papers on topics such as web 2.0 and social media, recommender systems, learning analytics, collaborative learning, interoperability of tools, etc.
This book constitutes the refereed proceedings of the First European Conference on Technology Enhanced Learning, EC-TEL 2006. The book presents 32 revised full papers, 13 revised short papers and 31 poster papers together with 2 keynote talks. Topics addressed include collaborative learning, personalized learning, multimedia content, semantic web, metadata and learning, workplace learning, learning repositories and infrastructures for learning, as well as experience reports, assessment, and case studies, and more.
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of lea...
This book constitutes the refereed proceedings of the 23rd International Conference on Applications of Natural Language to Information Systems, NLDB 2018, held in Paris, France, in June 2018. The 18 full papers, 26 short papers, and 9 poster papers presented were carefully reviewed and selected from 99 submissions. The papers are organized in the following topical sections: Opinion Mining and Sentiment Analysis in Social Media; Semantics-Based Models and Applications; Neural Networks Based Approaches; Ontology Engineering; NLP; Text Similarities and Plagiarism Detection; Text Classification; Information Mining; Recommendation Systems; Translation and Foreign Language Querying; Software Requirement and Checking.
This book constitutes the refereed proceedings of the Second European Conference on Technology Enhanced Learning, EC-TEL 2007, held in Crete, Greece in September 2007. The papers presented were carefully reviewed and selected from 116 submissions. The conference provides a unique forum for all research related to technology-enhanced learning, as well as its interactions with knowledge management, business processes and work environments.
As an area, Technology Enhanced Learning (TEL) aims to design, develop and test socio-technical innovations that will support and enhance learning practices of individuals and organizations. Information retrieval is a pivotal activity in TEL and the deployment of recommender systems has attracted increased interest during the past years. Recommendation methods, techniques and systems open an interesting new approach to facilitate and support learning and teaching. The goal is to develop, deploy and evaluate systems that provide learners and teachers with meaningful guidance in order to help identify suitable learning resources from a potentially overwhelming variety of choices. Contributions address the following topics: i) user and item data that can be used to support learning recommendation systems and scenarios, ii) innovative methods and techniques for recommendation purposes in educational settings and iii) examples of educational platforms and tools where recommendations are incorporated.
This book constitutes the proceedings of the First International Conference on User Modeling, Adaptation, and Personalization, held in Trento, Italy, on June 22-26, 2009. This annual conference was merged from the biennial conference series User Modeling, UM, and the conference on Adaptive Hypermedia and Adaptive Web-Based Systems, AH. The 53 papers presented together with 3 invited talks were carefully reviewed and selected from 125 submissions. The tutorials and workshops were organized in topical sections on constraint-based tutoring systems; new paradigms for adaptive interaction; adaption and personalization for Web 2.0; lifelong user modelling; personalization in mobile and pervasive computing; ubiquitous user modeling; user-centred design and evaluation of adaptive systems.