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The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player's wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games' incarnations.
Professional Feature Writing provides an essential introduction to the basics of news media feature writing and establishes a solid foundation for students and writers making feature writing their careers. This sixth edition offers a thorough and up-to-date look at newspapers, magazines, newsletters, and online publications, with emphasis on daily newspapers, consumer magazines, and online news. Special attention is paid to writing skills, feature story types, and the collegiate and professional writing life, and the text is filled with practical guidance for writing a wide variety of features, drawing on insights from both junior and experienced writers, editors, and publishers. Alongside a...
Whilst the nature of organised crime may keep changing with the effects of globalisation, technological developments and European integration, its impact remains the same in terms of undermining democracy, human rights and the rule of law. The "Octopus Programme" is a technical co-operation programme against corruption and organised crime initiated by the Council of Europe in 1996. This publication reviews the organised crime situation in Europe in 2004, in order to help member states ensure that counter-measures are based on a thorough knowledge of trends and good practice. It includes a chapter on the challenge of cybercrime, with an analysis of the different forms of cybercrime, its links to organised crime and terrorism, and its socio-economic impacts.
Die Veränderungen der Arbeitswelt, die mit der sogenannten »Ökonomisierung aller Lebensbereiche« einhergehen, sind von Strömungen beeinflusst, die in künstlerischen Lebens- und Arbeitsformen ihr Vorbild suchen oder entwerfen. Diese Tendenzen beeinflussen nicht nur das Selbstverständnis derjenigen, die unter veränderten Bedingungen arbeiten - sie haben auch Auswirkungen darauf, was wir unter Arbeit verstehen. Dieser Theorieband untersucht - in Auseinandersetzung mit sozialwissenschaftlichen Forschungen von u.a. Luc Boltanski/Eve Chiapello - die Veränderungen des Konzepts Arbeit und geht der Frage nach, welchen Einfluss »künstlerische« Arbeitsformen auf die heutige Arbeitsorganisation und den Arbeitsbegriff selbst haben.
100 Jahre Betriebswirtschaftslehre – (k)ein Grund zum Feiern? BWL – drei goldene Buchstaben. Türöffner zu Konzernen, Eintrittskarte zur Karriere, Garant für Sicherheit und ein ordentliches Gehalt. Ist das wirklich noch so? Unternehmer und Wirtschaftsjournalist Axel Gloger antwortet darauf mit einem klaren Nein. Die Betriebswirtschaft lehrt ein seit Jahrzehnten veraltetes Denken weit weg vom unternehmerischen Alltag des Mittelstands. Von der Bologna-Reform zum Massenfach befördert, lenkt sie damit immer mehr Studierende in eine Sackgasse aus Bulimie-Lernen und Visionslosigkeit. Axel Gloger bringt pointiert und unterhaltsam auf den Punkt, warum die alte Dame BWL dringend ein Faceliftin...
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
From the reality TV show Superstar to Formula One ace Michael Schumacher, Pop Culture Germany! explores the exciting world of contemporary German popular culture. Like no other volume of its kind, Pop Culture Germany! captures the breadth and vitality of popular culture in modern Germany, exploring both familiar and lesser-known aspects of German art, entertainment, television, music, and film. Written by expert contributors who are rooted in German language and culture, the book focuses on German popular culture since 1945, providing an indispensable guide for anyone planning a trip to Germany for business or pleasure or for those who wish to have a deeper understanding of the German nation. This book offers a concise, in-depth overview of the evolution and impact of German media, arts, lifestyles, and recreation, written with a historical perspective.