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The Call of Cthulu, the tale of a horrifying underwater monster coming to life and threatening mankind, is H.P. Lovecraft's most famous and most widely popular tale, spawning an entire mythology, with the power to strike terror into the hearts of even the Great Old Ones.
When Francis Wayland Thurston inherited his uncle's personal papers, he discovered a chilling mystery in one of the files. His uncle had interviewed several people around the world who were having strange dreams of a dark city. A voice called to each of them--called them to Cthulhu! This haunting tale is now a striking graphic novel adaptation. Aligned to Common Core Standards and correlated to state standards. Graphic Planet is an imprint of Magic Wagon, a division of ABDO.
ePub Copyright © 2017 Classic Book Series
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." --H. P. LOVECRAFT, "Supernatural Horror in Literature" Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of ...
Being a teenager isn't easy--especially after you learn you carry the bloodline of Lovecraft's Great Old Ones in your veins. Instead of a summer job and checking out colleges, Calla Tafali finds herself battling supernatural monsters, human assassins, and her uncle, The King in Yellow. She must resist his call to embrace her own chaotic heritage and join the "family business," as well as prevent the awakening of the terrible deity asleep and dreaming in the corpse city of R'lyeh--the Dread Dead One! Prepare yourself for weird action, adventure and mystery in the Mighty Mythos Manner • A fun, fresh take on Lovecraft's Mythos for a new generation. • Originally serialized on the digital platform Stela. • All-star creative team: Evan Dorkin has won a Harvey Award and 6 Eisner Awards and Sarah Dyer has won a Lulu Award "Calla may be the first Lovecraftian coming-of-age tale."--Paste Magazine "The panels pop with irresistible action and a story that's just visually fun to read."--Black Nerd Problems
On the heels of his widely successful trilogy of works honoring H. P. Lovecraft, Donald Tyson now unveils a true grimoire of ritual magic inspired by the Cthulhu Mythos. The Grimoire of the Necronomicon is a practical system of ritual magic based on Lovecraft's mythology of the alien gods known as the Old Ones. Fans of Lovecraft now have the opportunity to reliably and safely get in touch with the Old Ones and draw upon their power for spiritual and material advancement. Tyson expands upon the Old Ones' mythology and reintroduces these "monsters" in a new, magical context—explaining their true purpose for our planet. As a disciple, you choose one of the seven lords as a spiritual mentor, w...
No one but August Derleth could continue the Cthulhu Mythos cycle after the death of its creator, his friend H.P. Lovecraft. In a comprehensive fusion of Lovecraft's fearful myth-pattern, Dr. Laban Shrewsbury pursues his arcane investigations into the unspeakable secrets of the Ancient Ones to the drowned city of R'lyeh, where the ancient god Cthulhu waits dreaming.
"One of Zelazny's most delightful books: Jack the Ripper's dog Snuff narrates a mad game of teams to cause or prevent armageddon." NEIL GAIMAN All is not what it seems. In the murky London gloom, a knife-wielding gentleman named Jack prowls the midnight streets with his faithful watchdog Snuff – gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. For soon after the death of the moon, black magic will summon the Elder Gods back into the world. And all manner of Players, both human and undead, are preparing to participate. Some have come to open the gates. Some have come to slam them shut. And now the dread night approaches – so let the Game...