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Covers receipts and expenditures of appropriations and other funds.
What are the implications of digital representation on intellectual property and ownership of cultural heritage? Are aspirations to preservation and accessibility in the digital space reconcilable with cultural sensitivities, colonized history, and cultural appropriation? This volume brings together different perspectives from academics and practitioners of Cultural Heritage, to address current debates in the digitization and other computational study of cultural artifacts. From the tension between the materiality of cultural heritage objects and the intangible character of digital models, we explore larger issues in intellectual property, collection management, pedagogical practice, inclusion and accessibility, and the role of digital methods in decolonization and restitution debates. The contributions include perspectives from a wide range of disciplines, addressing these questions within the study of the material culture of Africa, Europe, Asia, Oceania, and the Americas.
This book is the first edited collection to offer an intersectional account of gender in mountaineering adventure sports and leisure. It provides original theoretical, methodological, and empirical insights into mountain spaces as sites of socio-cultural production and transformation. The book shows how gender matters in the twenty-first century, and illustrates that there is a need for greater efforts to mainstream difference in representations and governance structures if we are to improve equality in adventure, sporting and leisure spaces. The interdisciplinary volume represents scholars from theoretical as well as applied perspectives across adventure, tourism, sport science, sports coaching, psychology, geography, sociology and outdoor studies.
Handbook of Vocational Psychology identifies, reports, and evaluates significant developments in vocational psychology and career counseling, and in doing so provides both professional clinicians and students with an informed understanding of both the current state and continuing progress in the field. As in previous editions, the fourth edition links theory and research with the more applied aspects of this field: four sections cover, in order, the field's history, theory, research, and practical applications. Clinicians, students, and academics at all levels of experience will find that the Handbook of Vocational Psychology, 4th ed, paints an accurate picture of the realities of work and serves as a practical reference work for anyone interested in keeping up to date with the latest research and trends in vocational psychology.
Stories are everywhere around us, from the ads on TV or music video clips to the more sophisticated stories told by books or movies. Everything comes wrapped in a story, and the means employed to weave the narrative thread are just as important as the story itself. In this context, there is a need to understand the role storytelling plays in contemporary society, which has changed drastically in recent decades. Modern global society is no longer exclusively dominated by the time-tested narrative media such as literature or films because new media such as videogames or social platforms have changed the way we understand, create, and replicate stories. The Handbook of Research on Contemporary ...
This book seeks to address and fill a puzzling omission in contemporary critical IR scholarship. Following on from the aesthetic turn in IR, critical and ‘postmodern’ IR has produced an impressive array of studies into movies, literature, music and art and the way these media produce, mediate, and represent international politics. By contrast, the proponents of the aesthetic turn have overlooked fashion as a source of knowledge about global politics. Yet stories about the political role of fashion abound in the news media. Margaret Thatcher used dress to define her political image, and more recently the fascination with Michelle Obama, Carla Bruni and other women in similar positions, an...
Covers receipts and expenditures of appropriations and other funds.
This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.