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Human Computer Interaction (HCI) is concerned with every aspect of the relationship between computers and people (individuals, groups and society). The annual meeting of the British Computer Society's HCI group is recognized as one of the main venues for discussing recent trends and issues. This volume contains refereed papers and reports from the 1995 meeting. The materials cover a broad range of HCI related topics, including visualization, computer supported communication, task analysis, formal methods, user support and cyberspace. The documents consider both research and commercial perspectives, making the book essential for all researchers, designers and manufacturers who need to keep abreast of developments in HCI.
These papers detail the theoretical basis and methodical practice of HCI, the interaction of HCI with other disciplines, and individual relevance. This book is a comprehensive guide to the current research in HCI which will be essential reading for all researchers, designers and manufacturers whose work impinges on this rapidly moving field. Contributions are included from leading researchers and designers in both industry and academia.
You only have one opportunity for so many things in life. Raising your children is one of them. This story examines the trend that is set in so many homes today and continues generation by generation, that of realizing after your child is grown that you really did not take full advantage of the time you had with them as children. This is a story of a father who is so consumed with work that he neglects his son. With some help from an unlikely source, the very one who set such an example for him; he must make the needed changes in his life before it is too late.
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guide...
Sociotechnical principles are now widely used around the world in both information systems and organisational design. First established in the 1940s to examine the effect of mechanised, mass-production systems on workers in the coal mining industry, they are now an important tool for ensuring that people and technology work together to optimal effect within an organisation. One of their main aims is the development of organisations where small groups work independently, handling sets of varied tasks, and managing their own activities. The main features of this book include: Practical experiences of applying sociotechnical approaches from around the world; Focus on future directions for the topic and modern applications of existing principles; Contributions from leading figures such as Enid Mumford; A Foreword by Frank Land.
Diaper Dan is the story of a 20 year old draftee from California and his adventures in Vietnam. Ken Frederic is a gifted storyteller who navigated through many crazy situations as he served his country and fulfilled his duty. Exert: Diaper Dan is a real story about me and the people and events that came along during my time. The only research that has been done is to search my own memory. These are the events as I remember them. Some of the names have been changed or substituted for lack of memory. If you see yourself in any of these pages... Congratulations on being alive and I wish you well.
This expanded new edition continues the theme of the first edition of emphasizing the ground-breaking research that examined the grammatical differences between truthful and deceptive narratives. This Psychological Narrative Analysis (PNA) is a robust program that tests truthfulness in both written and oral communications and provides clues to the communication styles and behavioral characteristics of others. PNA techniques allow people to peer into the hearts and minds of others to discover what they are thinking and evaluate the veracity of what they say. This second edition significantly updates the material in the first edition. New research in the area of detecting deception and oral co...
This book looks at why ethnographic approaches are popular in the design of computing devices for the workplace, for the home and elsewhere. It presents a history of ethnography, both as it was practiced before computer science picked it up and since, most especially in the CSCW and HCI domains. The focus of the book is on the practical relationship between theory and practice, a relationship that is fundamental to successful design.
Media Space: 20+ Years of Mediated Life is loosely divided into three different, but interconnected, approaches to media space research. Each part opens with an introduction that lays out how readers can best approach the book, and provides a basic guide to the theory and research literature, technological developments and other notable events to help contextualize the book. The ‘social ‘ approach uses the rhetoric and methods familiar to a CSCW audience, but moves into actual situations that involve close working bonds, broken trust, shared joy, community building, interpersonal tension, anxiety etc. The section on ‘spatial’ approaches guides the reader through an intellectual landscape of spatiality, the ‘communications’ part is a field guide to sense-making in the as-lived mediated condition, demonstrating that media space sense-making combines an understanding of in-the-moment alongside sense made of existence in the world and reflecting upon it.
This book follows on from Elayne Coakes'previous book in the CSCW series, The New SocioTech (published April 2000). Whereas that book gave a broad introduction to the re-emerging area of sociotechnical design, this one applies these principles specifically to the area of Knowledge Management (KM). KM has been a key tool in ensuring that people and technology work together to optimum effect within organisations for many years, but recent studies have called for a more systemic approach to the topic. This book examines that problem via sociotechnical principles which have recently re-emerged as one of the most widely used approaches to information systems and organisational design. Including contributions from academics and practitioners, this book looks at key aspects of the field such as: - Knowledge management strategy formulation - Knowledge requirements - Case studies from corporate learning environments and industry It will be of interest to practitioners, researchers, and managers who are involved in any aspect of information systems/sociotechnical design or knowledge management. It will also useful for advanced students on information systems or related courses.