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The Cambridge Companion to Video Game Music
  • Language: en
  • Pages: 483

The Cambridge Companion to Video Game Music

A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Shaping Sound and Society
  • Language: en
  • Pages: 306

Shaping Sound and Society

This volume brings together leading voices from the new wave of research on musical instruments to consider how we can connect the material aspects of instruments with their social function, approaches that have been otherwise too frequently separated in musical scholarship. Shaping Sound and Society: The Cultural Study of Musical Instruments locates the instruments at the centre of cultural interactions. With contributions from ten scholars spanning a variety of methodologies and a wide range of both contemporary and historic music cultures, the volume is divided into three sections. Contributors discuss the relationships between makers, performers, and their local communities; the differen...

Music and Sonic Environments in Video Games
  • Language: en
  • Pages: 222

Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and mus...

Welcoming The Children
  • Language: en
  • Pages: 424

Welcoming The Children

The Christian Church has been "welcoming the children" in everygeneration since Jesus' earthly life. The early church, and generations of Christians since, would find expressions of care, appropriate for their times, to help needy families and dependent children.This story is about how the Christian church, with the major focus upon Arizona Baptist Children's Services (ABCS), has responded to the mandate of Jesus to "welcome the children" whose families have been crippled or absent. To tell that story, the writer has chosen to go back in time to create a context of historical examples. What ABCS and other Christians are doing in the Year of Our Lord, 2010, is little different than the experience of how the church responded to the needs of children in the first, fifth or eighteenth centuries. Only the methods have changed.The methods have evolved from foster family care to specialized services for children and families. These state-of-the art modern methods of care are described in detail. This should be helpful and informative to social workers and others who work with troubled families and children in out-of-home care in a faith-based context.

Munsey's Magazine
  • Language: en
  • Pages: 1036

Munsey's Magazine

  • Type: Book
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  • Published: 1918
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  • Publisher: Unknown

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Munsey's Magazine for ...
  • Language: en
  • Pages: 974

Munsey's Magazine for ...

  • Type: Book
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  • Published: 1918
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  • Publisher: Unknown

None

Unlimited Replays
  • Language: en
  • Pages: 209

Unlimited Replays

  • Categories: Art

Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.

The Story of the Sun: New York, 1833-1918
  • Language: en
  • Pages: 310

The Story of the Sun: New York, 1833-1918

  • Type: Book
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  • Published: 2022-06-13
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  • Publisher: DigiCat

This book chronicles the history of The Sun, a New York newspaper published from 1833 until 1950. It was considered a serious paper, like the city's two more successful broadsheets, The New York Times and the New York Herald Tribune.

THE SUN
  • Language: en
  • Pages: 536

THE SUN

  • Type: Book
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  • Published: 1918
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  • Publisher: Unknown

None

Music, Technology, Innovation
  • Language: en
  • Pages: 329

Music, Technology, Innovation

Music, Technology, Innovation: Industry and Educational Perspectives draws upon cutting-edge practice in the use of technology from both a pedagogical and industry perspective. Situated within the latest research, this edited volume explores technological innovation from a musical perspective, examines current trends within the industry, and carefully considers them from an educational perspective. Noted throughout history, music education is responsive to industry innovations. However, emerging technologies often begin with over-hyped promises before they move through various phases of development and are then repurposed for learning and teaching. Educators can adopt an innovation and devel...