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BioWare: Stories and Secrets from 25 Years of Game Development
  • Language: en
  • Pages: 336

BioWare: Stories and Secrets from 25 Years of Game Development

From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

Country Living Happy Halloween!
  • Language: en
  • Pages: 228

Country Living Happy Halloween!

This fun collection takes the best ideas from "Country Living"'s most successful Halloween titles and combines them with fabulous new suggestions for celebrating the holiday. Choose from more than 40 pumpkin-carving and craft projects, party tips, menus, and more.

Vampires in America
  • Language: en
  • Pages: 50

Vampires in America

Presents a history of vampire lore in America and focuses on its popular culture impact in print and film.

Canadian Book Review Annual
  • Language: en
  • Pages: 648

Canadian Book Review Annual

  • Type: Book
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  • Published: 2007
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  • Publisher: Unknown

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How to Do Things with Videogames
  • Language: en
  • Pages: 194

How to Do Things with Videogames

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability...

Werewolves
  • Language: en
  • Pages: 129

Werewolves

Are werewolves real? When the moon is full, do ordinary people under a supernatural curse transform into snarling creatures charging out of the fog, only to revert to human form? Throughout history, people have claimed to have seen weird beings that are p

Gale Directory of Publications and Broadcast Media
  • Language: en
  • Pages: 1400

Gale Directory of Publications and Broadcast Media

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

Identifies specific print and broadcast sources of news and advertising for trade, business, labor, and professionals. Arrangement is geographic with a thumbnail description of each local market. Indexes are classified (by format and subject matter) and alphabetical (by name and keyword).

The University of Alberta Library
  • Language: en
  • Pages: 284

The University of Alberta Library

  • Type: Book
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  • Published: 2009-04-21
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  • Publisher: Unknown

This centennial history of the library will enlighten librarians, institutional historians, and friends of the University of Alberta.

Gnosis in High Tech und Science-Fiction
  • Language: de
  • Pages: 162

Gnosis in High Tech und Science-Fiction

Sie lieben Techno-Gadgets, haben die "Matrix" mehr als einmal gesehen, wissen wer Philip K. Dick ist, erfahren von der Existenz dieses Buches gerade online und glauben, Sie hätten mit Religion nichts am Hut? Dann sollten Sie dieses Buch lesen und so erfahren, welche religionsphilosophische Strömung sehr wahrscheinlich Ihr Denken beeinflusst. Sie sollten sich darüber Klarheit verschaffen, was Sie mit Freimaurern, US-Protestanten, Scientology, New-Age-Hippies und anderen Querdenkern verbindet: Sie folgen einer antiken Weltreligion, der Gnosis. Der Historiker Franz Wegener arbeitet in diesem Buch die ideengeschichtlichen Traditionsstränge heraus, die von den antiken Gnostikern über die Renaissance und die Freimaurer schließlich zu den US-protestantischen Kirchen führten, um in den Staaten als utopisches Leitmotiv maßgeblichen Einfluss auf die Technikgeschichte und die Visionen US-amerikanischer Science-Fiction-Autoren zu gewinnen. Der zugrunde liegende gnostische Grundkonsens der amerikanischen Religion wird seither als Pop-Kultur weltweit exportiert und bestimmt zunehmend auch unser europäisches Denken.

Focus On: 100 Most Popular Australian Films
  • Language: en
  • Pages: 851

Focus On: 100 Most Popular Australian Films

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