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Monsters, Aliens, and Holes in the Ground
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground

  • Type: Book
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  • Published: 2023-10-10
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  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Dungeons & Dragons Worlds & Realms
  • Language: en
  • Pages: 369

Dungeons & Dragons Worlds & Realms

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Morden...

Plants from the Past
  • Language: en
  • Pages: 280

Plants from the Past

Describes old-fashioned varieties of flowers, explains how they were used, and offers advice on planning a garden with a period atmosphere.

Research Awards Index
  • Language: en
  • Pages: 776

Research Awards Index

  • Type: Book
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  • Published: 1989
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  • Publisher: Unknown

None

Monsters, Aliens, and Holes in the Ground, Deluxe Edition
  • Language: en
  • Pages: 457

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

  • Type: Book
  • -
  • Published: 2023-10-10
  • -
  • Publisher: MIT Press

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in th...

Air Force Register
  • Language: en
  • Pages: 980

Air Force Register

  • Type: Book
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  • Published: 1979
  • -
  • Publisher: Unknown

None

Air Force Register
  • Language: en
  • Pages: 2092

Air Force Register

  • Type: Book
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  • Published: 1969
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  • Publisher: Unknown

None

Game Preview
  • Language: en
  • Pages: 825

Game Preview

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Official Gazette of the United States Patent Office
  • Language: en
  • Pages: 1658

Official Gazette of the United States Patent Office

  • Type: Book
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  • Published: 1973
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  • Publisher: Unknown

None

The Nuts & Bolts of Christian Education
  • Language: en
  • Pages: 128

The Nuts & Bolts of Christian Education

"Can you give me the book that will tell me how to DO Christian education?" The Nuts & Bolts of Christian Education is designed to answer the most frequently asked questions by new as well as veteran teachers and leaders. Even though most churches provide teacher and leader training at least once a year, generally these one- or two-day sessions are unable to answer every question that arises during the year. The Nuts & Bolts of Christian Education is a practical guidebook that leads new and experienced teachers through the challenging, and sometimes confounding, landscape of the education ministry of a congregation. This is not a collection of lesson plans--it is a chock-full survey of nearly every aspect of Christian education one could imagine. DOING Christian Education starts here.