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Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
  • Language: en
  • Pages: 299

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

  • Type: Book
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  • Published: 2022-12-21
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  • Publisher: CRC Press

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Radical Modernism and Sexuality
  • Language: en
  • Pages: 176

Radical Modernism and Sexuality

In this bold, sweeping reassessment of Modernism, Seelow challenges standard versions of postmodernism and proposes a notion of radical modernism. He presents a provocative thesis through stimulating reconsiderations of three related but different radical moderns: Sigmund Freud, Wilhelm Reich, and D.H. Lawrence. Defining sexuality as Modernism's core feature, Seelow situates Freud, Reich, and Lawrence as frontier thinkers. Starting with a history of sexuality as both phenomenon and field of study Seelow then discloses Freud's theory of sexuality's masochistic underpinnings. Reich's materialist thought, which radicalizes Freud's libido theory while fashioning an emancipatory sense of self, is also offered. Radical theories also illuminate Lady Chatterley's Lover, and many of Lawrence's great short works. Finally, Seelow, following Kristeva's recent work, stresses the value of revolt in preserving the life of the mind in a morally devalued world.

Teaching in the Game-Based Classroom
  • Language: en
  • Pages: 188

Teaching in the Game-Based Classroom

  • Type: Book
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  • Published: 2021-07-12
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  • Publisher: CRC Press

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

Lessons Drawn
  • Language: en
  • Pages: 259

Lessons Drawn

  • Type: Book
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  • Published: 2019-04-30
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  • Publisher: McFarland

Imagine a classroom where students put away their smart phones and enthusiastically participate in learning activities that unleash creativity and refine critical thinking. Students today live and learn in a transmedia environment that demands multi-modal writing skills and multiple literacies. This collection brings together 17 new essays on using comics and graphic novels to provide both a learning framework and hands-on strategies that transform students' learning experiences through literary forms they respond to.

Information Technology and Constructivism in Higher Education: Progressive Learning Frameworks
  • Language: en
  • Pages: 414

Information Technology and Constructivism in Higher Education: Progressive Learning Frameworks

  • Type: Book
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  • Published: 2009-05-31
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  • Publisher: IGI Global

"This volume is grounded in the thesis that information technology may offer the only viable avenue to the implementation of constructivist and progressive educational principles in higher education, and that the numerous efforts now under way to realize these principles deserve examination and evaluation"--Provided by publisher.

Special Issue of Distance Learning: Overcoming Challenges, Applying Techniques, and Improving Instruction
  • Language: en
  • Pages: 62

Special Issue of Distance Learning: Overcoming Challenges, Applying Techniques, and Improving Instruction

  • Type: Book
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  • Published: 2023-10-01
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  • Publisher: IAP

Distance Learning is for leaders, practitioners, and decision makers in the fields of distance learning, elearning, telecommunications, and related areas. It is a professional journal with applicable information for those involved with providing instruction to all kinds of learners, of all ages, using telecommunications technologies of all types. Stories are written by practitioners for practitioners with the intent of providing usable information and ideas. Articles are accepted from authors--new and experienced--with interesting and important information about the effective practice of distance teaching and learning. Distance Learning is published quarterly. Each issue includes eight to ten articles and three to four columns, including the highly regarded "And Finally..." column covering recent important issues in the field and written by Distance Learning editor, Michael Simonson. Articles are written by practitioners from various countries and locations, nationally and internationally.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
  • Language: en
  • Pages: 584

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

  • Type: Book
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  • Published: 2019-11-18
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  • Publisher: Lulu.com

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Bodies and Boundaries in Graphic Fiction
  • Language: en
  • Pages: 158

Bodies and Boundaries in Graphic Fiction

This book examines the fictional female bodies of four stylistically distinct comics artists in the United States—Chris Ware, Emil Ferris, Ebony Flowers, and Tillie Walden—whose work has attracted significant attention. These bodies showcase how comics and its unique visual language can both critique and re-envision some of the most challenging social issues of our time. The characters analyzed in this book illustrate diverse techniques for projecting the complex humanity and "truth" of U.S. women’s unruly bodies onto a two-dimensional page. All of the protagonists qualify as "outsider" in some way, whether by gender identity, sexuality, ability, religion, race, class, ethnicity, age, ...

Models for Improving and Optimizing Online and Blended Learning in Higher Education
  • Language: en
  • Pages: 376

Models for Improving and Optimizing Online and Blended Learning in Higher Education

  • Type: Book
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  • Published: 2014-07-31
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  • Publisher: IGI Global

"This book examines the benefits and costs associated with the utilization of technology-mediated instructional environments, recognizing that instructional technology could offer alternative means of communication for understanding"--Provided by publisher.

Learner Choice, Learner Voice
  • Language: en
  • Pages: 291

Learner Choice, Learner Voice

Learner Choice, Learner Voice offers fresh, forward-thinking supports for teachers creating an empowered, student-centered classroom. Learner agency is a major topic in today’s schools, but what does it mean in practice, and how do these practices give students skills and opportunities they will need to thrive as citizens, parents, and workers in our ever-shifting climate? Showcasing authentic activities and classrooms, this book is full of diverse instructional experiences that will motivate your students to take an agile, adaptable role in their own learning. This wealth of pedagogical ideas – from specific to open-ended, low-tech to digital, self-expressive to collaborative, creative to critical – will help you discover the transformative effects of providing students with ownership, agency, and choice in their learning journeys.