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Quantitative Ethnography
  • Language: en
  • Pages: 498

Quantitative Ethnography

  • Type: Book
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  • Published: 2017
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  • Publisher: Lulu.com

How can we make sense of make sense of the deluge of information in the digital age? The new science of Quantitative Ethnography dissolves the boundaries between quantitative and qualitative research to give researchers tools for studying the human side of big data: to understand not just what data says, but what it tells us about the people who created it. Thoughtful, literate, and humane, Quantitative Ethnography integrates data-mining, discourse analysis, psychology, statistics, and ethnography into a brand-new science for understanding what people do and why they do it. Packed with anecdotes, stories, and clear explanations of complex ideas, Quantitative Ethnography is an engaging introduction to research methods for students, an introduction to data science for qualitative researchers, and an introduction to the humanities for statisticians--but also a compelling philosophical and intellectual journey for anyone who wants to understand learning, culture and behavior in the age of big data.

How Computer Games Help Children Learn
  • Language: en
  • Pages: 249

How Computer Games Help Children Learn

  • Type: Book
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  • Published: 2007-02-25
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  • Publisher: Springer

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Advances in Quantitative Ethnography
  • Language: en
  • Pages: 432

Advances in Quantitative Ethnography

This book constitutes the refereed proceedings of the Second International Conference on Quantitative Ethnography, ICQE 2020, held in February 2021. Due to the COVID-19 pandemic the conference has been postponed to 2021 and was held in online format. The 28 full papers were selected from 56 submissions. The contributions in this volume come from diverse fields and perspectives, and present the studies on advantages of using quantitative ethnography methods and techniques in a number of different domains and contexts, including ethnography and statistics, human interpretation and machine processing, etc.

Gaming and Cognition: Theories and Practice from the Learning Sciences
  • Language: en
  • Pages: 431

Gaming and Cognition: Theories and Practice from the Learning Sciences

  • Type: Book
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  • Published: 2010-05-31
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  • Publisher: IGI Global

"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.

Games, Learning, and Society
  • Language: en
  • Pages: 489

Games, Learning, and Society

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Foundations for the Future in Mathematics Education
  • Language: en
  • Pages: 448

Foundations for the Future in Mathematics Education

  • Type: Book
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  • Published: 2020-10-07
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  • Publisher: Routledge

The central question addressed in Foundations for the Future in Mathematics Education is this: What kind of understandings and abilities should be emphasized to decrease mismatches between the narrow band of mathematical understandings and abilities that are emphasized in mathematics classrooms and tests, and those that are needed for success beyond school in the 21st century? This is an urgent question. In fields ranging from aeronautical engineering to agriculture, and from biotechnologies to business administration, outside advisors to future-oriented university programs increasingly emphasize the fact that, beyond school, the nature of problem-solving activities has changed dramatically ...

Physical Illness and Depression in Older Adults
  • Language: en
  • Pages: 372

Physical Illness and Depression in Older Adults

With people living longer, often with chronic illnesses and disabilities, it is becoming increasingly important to understand how depression, disability, and physical illnesses are interrelated, the mechanisms underlying these interrelationships, and their implications for diagnosis and treatment. This volume synthesizes a carefully selected portion of the knowledge about physical illness and depression that has emerged during the past twenty years.

Advances in Quantitative Ethnography
  • Language: en
  • Pages: 419

Advances in Quantitative Ethnography

This book constitutes the refereed proceedings of the Third International Conference on Quantitative Ethnography, ICQE 2021, held in November 2021. Due to the COVID-19 pandemic the conference was held online. The 26 full papers were selected from the 60 submissions. The contributions in this volume come from diverse fields and perspectives, and present the studies on advantages of using quantitative ethnography methods and techniques in a number of different domains and contexts, including ethnography and statistics, human interpretation and machine processing, etc.

The Digital Classroom
  • Language: en
  • Pages: 206

The Digital Classroom

Educators and technology experts share their thoughts on classroom technology and how equity, the digital divide, and other issues need to be addressed to ensure students and teachers are realizing the full potential of different technologies.

International Handbook of the Learning Sciences
  • Language: en
  • Pages: 552

International Handbook of the Learning Sciences

  • Type: Book
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  • Published: 2018-04-19
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  • Publisher: Routledge

The International Handbook of the Learning Sciences is a comprehensive collection of international perspectives on this interdisciplinary field. In more than 50 chapters, leading experts synthesize past, current, and emerging theoretical and empirical directions for learning sciences research. The three sections of the handbook capture, respectively: foundational contributions from multiple disciplines and the ways in which the learning sciences has fashioned these into its own brand of use-oriented theory, design, and evidence; learning sciences approaches to designing, researching, and evaluating learning broadly construed; and the methodological diversity of learning sciences research, assessment, and analytic approaches. This pioneering collection is the definitive volume of international learning sciences scholarship and an essential text for scholars in this area.